statcheck.lol
patch
14.8

Welcome to statcheck.lol

A League of Legends Build Calculator

Choose a champion to get started

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Aatrox
Aatrox
Ahri
Ahri
Akali
Akali
Akshan
Akshan
Alistar
Alistar
Amumu
Amumu
Anivia
Anivia
Annie
Annie
Aphelios
Aphelios
Ashe
Ashe
Aurelion Sol
Aurelion Sol
Azir
Azir
Bard
Bard
Bel'Veth
Bel'Veth
Blitzcrank
Blitzcrank
Brand
Brand
Braum
Braum
Briar
Briar
Caitlyn
Caitlyn
Camille
Camille
Cassiopeia
Cassiopeia
Cho'Gath
Cho'Gath
Corki
Corki
Darius
Darius
Diana
Diana
Dr. Mundo
Dr. Mundo
Draven
Draven
Ekko
Ekko
Elise
Elise
Evelynn
Evelynn
Ezreal
Ezreal
Fiddlesticks
Fiddlesticks
Fiora
Fiora
Fizz
Fizz
Galio
Galio
Gangplank
Gangplank
Garen
Garen
Gnar
Gnar
Gragas
Gragas
Graves
Graves
Gwen
Gwen
Hecarim
Hecarim
Heimerdinger
Heimerdinger
Hwei
Hwei
Illaoi
Illaoi
Irelia
Irelia
Ivern
Ivern
Janna
Janna
Jarvan IV
Jarvan IV
Jax
Jax
Jayce
Jayce
Jhin
Jhin
Jinx
Jinx
K'Sante
K'Sante
Kai'Sa
Kai'Sa
Kalista
Kalista
Karma
Karma
Karthus
Karthus
Kassadin
Kassadin
Katarina
Katarina
Kayle
Kayle
Kayn
Kayn
Kennen
Kennen
Kha'Zix
Kha'Zix
Kindred
Kindred
Kled
Kled
Kog'Maw
Kog'Maw
LeBlanc
LeBlanc
Lee Sin
Lee Sin
Leona
Leona
Lillia
Lillia
Lissandra
Lissandra
Lucian
Lucian
Lulu
Lulu
Lux
Lux
Malphite
Malphite
Malzahar
Malzahar
Maokai
Maokai
Master Yi
Master Yi
Milio
Milio
Miss Fortune
Miss Fortune
Mordekaiser
Mordekaiser
Morgana
Morgana
Naafiri
Naafiri
Nami
Nami
Nasus
Nasus
Nautilus
Nautilus
Neeko
Neeko
Nidalee
Nidalee
Nilah
Nilah
Nocturne
Nocturne
Nunu & Willump
Nunu & Willump
Olaf
Olaf
Orianna
Orianna
Ornn
Ornn
Pantheon
Pantheon
Poppy
Poppy
Pyke
Pyke
Qiyana
Qiyana
Quinn
Quinn
Rakan
Rakan
Rammus
Rammus
Rek'Sai
Rek'Sai
Rell
Rell
Renata Glasc
Renata Glasc
Renekton
Renekton
Rengar
Rengar
Riven
Riven
Rumble
Rumble
Ryze
Ryze
Samira
Samira
Sejuani
Sejuani
Senna
Senna
Seraphine
Seraphine
Sett
Sett
Shaco
Shaco
Shen
Shen
Shyvana
Shyvana
Singed
Singed
Sion
Sion
Sivir
Sivir
Skarner
Skarner
Smolder
Smolder
Sona
Sona
Soraka
Soraka
Swain
Swain
Sylas
Sylas
Syndra
Syndra
Tahm Kench
Tahm Kench
Taliyah
Taliyah
Talon
Talon
Taric
Taric
Teemo
Teemo
Thresh
Thresh
Tristana
Tristana
Trundle
Trundle
Tryndamere
Tryndamere
Twisted Fate
Twisted Fate
Twitch
Twitch
Udyr
Udyr
Urgot
Urgot
Varus
Varus
Vayne
Vayne
Veigar
Veigar
Vel'Koz
Vel'Koz
Vex
Vex
Vi
Vi
Viego
Viego
Viktor
Viktor
Vladimir
Vladimir
Volibear
Volibear
Warwick
Warwick
Wukong
Wukong
Xayah
Xayah
Xerath
Xerath
Xin Zhao
Xin Zhao
Yasuo
Yasuo
Yone
Yone
Yorick
Yorick
Yuumi
Yuumi
Zac
Zac
Zed
Zed
Zeri
Zeri
Ziggs
Ziggs
Zilean
Zilean
Zoe
Zoe
Zyra
Zyra

boots

Berserker's Greaves
Berserker's Greaves

Berserker's Greaves

1100 gold

  • 35 Attack Speed
  • 45 Movement Speed
Boots
Boots

Boots

300 gold

  • 25 Movement Speed
Boots of Swiftness
Boots of Swiftness

Boots of Swiftness

900 gold

  • 60 Movement Speed
Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity

900 gold

  • 45 Movement Speed
  • 15 Ability Haste
Mercury's Treads
Mercury's Treads

Mercury's Treads

1100 gold

  • 25 Magic Resist
  • 45 Movement Speed
  • 30% Tenacity
Mobility Boots
Mobility Boots

Mobility Boots

1000 gold

  • 115 Movement Speed
Plated Steelcaps
Plated Steelcaps

Plated Steelcaps

1100 gold

  • 20 Armor
  • 45 Movement Speed
Sorcerer's Shoes
Sorcerer's Shoes

Sorcerer's Shoes

1100 gold

  • 18 Magic Penetration
  • 45 Movement Speed

legendary

Abyssal Mask
Abyssal Mask

Abyssal Mask

2400 gold

  • 300 Health
  • 60 Magic Resist
  • 10 Ability Haste

Unmake: Reduce nearby enemy champions Magic Resist. For each enemy affected, gain Magic Resist.

Anathema's Chains
Anathema's Chains

Anathema's Chains

2500 gold

  • 650 Health
  • 20 Ability Haste

Active - Vow: Choose a Nemesis to start building a Vendetta.

Vendetta: You gain Vendetta stacks over time Each stack of Vendetta grants you 1% reduced damage from your Nemesis.

Vengeance: At maximum stacks, your Nemesis has reduced Tenacity while near you.

Archangel's Staff
Archangel's Staff

Archangel's Staff

2900 gold

  • 80 Ability Power
  • 600 Mana
  • 25 Ability Haste

Awe: Gain Ability Power equal to your bonus Mana.

Manaflow: Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

Ardent Censer
Ardent Censer

Ardent Censer

2300 gold

  • 50 Ability Power
  • 8 Heal and Shield Power
  • 125% Mana Regen
  • 8% Movement Speed

Sanctify: Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.

Axiom Arc
Axiom Arc

Axiom Arc

3000 gold

  • 55 Attack Damage
  • 18 Lethality
  • 25 Ability Haste

Flux: Whenever a Champion dies within 3 seconds of you having damaged them, refund part of your Ultimate Ability's total cooldown.

Banshee's Veil
Banshee's Veil

Banshee's Veil

3100 gold

  • 120 Ability Power
  • 50 Magic Resist

Annul: Grants a Spell Shield.

Black Cleaver
Black Cleaver

Black Cleaver

3000 gold

  • 55 Attack Damage
  • 400 Health
  • 20 Ability Haste

Carve: Dealing physical damage to a champion applies a stack of Armor reduction.

Fervor: Dealing physical damage grants Move Speed.

Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King

3200 gold

  • 40 Attack Damage
  • 25 Attack Speed
  • 8% Lifesteal

Mist's Edge: Attacks apply an additional enemy current Health physical damage On-Hit.

Clawing Shadows: (0s)Your first basic attack against a champion Slows them.

Bloodsong
Bloodsong

Bloodsong

400 gold

  • 5 Gold gen/10s
  • 200 Health
  • 75% HP Regen
  • 75% Mana Regen

Active - Ward: Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.

Spellblade: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage on-hit and increases damage taken by the inflicted enemy champion for 6s.

Bloodthirster
Bloodthirster

Bloodthirster

3400 gold

  • 55 Attack Damage
  • 20% Crit Chance
  • 18% Lifesteal

Engorge: Gain additional Attack Damage while above certain health.

Bounty of Worlds
Bounty of Worlds

Bounty of Worlds

400 gold

  • 5 Gold gen/10s
  • 200 Health
  • 75% HP Regen
  • 75% Mana Regen

Active - Ward: Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.

Upgrade: This item can be upgraded into Bloodsong, Celestial Opposition, Dream Maker, Zaz'Zak's Realmspike, or Solstice Sleigh for free.

Celestial Opposition
Celestial Opposition

Celestial Opposition

400 gold

  • 5 Gold gen/10s
  • 200 Health
  • 75% HP Regen
  • 75% Mana Regen

Active - Ward: Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.

Blessing of the Mountain: Become Blessed to reduce incoming champion damage, lingering for 2 seconds after taking damage from a champion.

Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword

2800 gold

  • 55 Attack Damage
  • 250 Health
  • 15 Ability Haste

Hackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

Cosmic Drive
Cosmic Drive

Cosmic Drive

3000 gold

  • 80 Ability Power
  • 250 Health
  • 5% Movement Speed
  • 25 Ability Haste

Spelldance: Damaging an enemy champion with an Ability grants 0 Move Speed for 2s.

Cryptbloom
Cryptbloom

Cryptbloom

2850 gold

  • 70 Ability Power
  • 30% Magic Penetration
  • 15 Ability Haste
Dawncore
Dawncore

Dawncore

2700 gold

  • 40 Ability Power
  • 150% Mana Regen
  • 20 Ability Haste

First Light: Gain 3% Heal and Shield Power and 5 Ability Power per 100% Base Mana Regen.

Radiance: Gain 18 Summoner Spell Haste.

Dead Man's Plate
Dead Man's Plate

Dead Man's Plate

2900 gold

  • 45 Armor
  • 300 Health
  • 5% Movement Speed

Shipwrecker: While moving, build up bonus Move Speed. Your next Attack discharges built up Move Speed to deal physical damage.

Unsinkable: The strength of movement slowing effects is reduced.

Death's Dance
Death's Dance

Death's Dance

3200 gold

  • 40 Armor
  • 55 Attack Damage
  • 15 Ability Haste

Ignore Pain: Damage taken is dealt to you over time instead.

Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time.

Dream Maker
Dream Maker

Dream Maker

400 gold

  • 5 Gold gen/10s
  • 200 Health
  • 75% HP Regen
  • 75% Mana Regen

Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

Dream Maker: Gain a Blue Dream Bubble and a Purple Dream Bubble over time. Healing and Shielding another ally blows both Dream Bubbles to them and empowers them, reducing incoming damage and granting outgoing damage.

Echoes of Helia
Echoes of Helia

Echoes of Helia

2200 gold

  • 40 Ability Power
  • 200 Health
  • 125% Mana Regen
  • 20 Ability Haste

Soul Siphon: Damaging a champion grants a Soul Shard. Healing or shielding an ally consumes all Soul Shards to restore Health and deals magic damage per Shard to the nearest enemy champion.

Eclipse
Eclipse

Eclipse

2800 gold

  • 70 Attack Damage
  • 15 Ability Haste

Ever Rising Moon: Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield.

Edge of Night
Edge of Night

Edge of Night

2800 gold

  • 50 Attack Damage
  • 250 Health
  • 15 Lethality

Annul: Gain a Spell Shield.

Essence Reaver
Essence Reaver

Essence Reaver

2900 gold

  • 60 Attack Damage
  • 20% Crit Chance
  • 20 Ability Haste

Spellblade: After using an Ability, your next Attack deals additional damage and restores Mana.

Experimental Hexplate
Experimental Hexplate

Experimental Hexplate

3000 gold

  • 55 Attack Damage
  • 25 Attack Speed
  • 300 Health

Hexcharged: Your Ultimate spells gain Ability Haste.

Overdrive: After casting your Ultimate, gain Attack Speed and bonus Move Speed for a short duration.

Fimbulwinter
Fimbulwinter

Fimbulwinter

2400 gold

  • 400 Health
  • 860 Mana
  • 15 Ability Haste

Awe: Gain bonus Health equal to 0.

Everlasting: (0s)Immobilizing or Slowing ( Melee only) an enemy champion grants a Shield for 3 seconds, absorbing 0 + 4.5% current Mana damage. The Shield is increased by 80% if more than one enemy is nearby.

Force of Nature
Force of Nature

Force of Nature

2800 gold

  • 400 Health
  • 55 Magic Resist
  • 5% Movement Speed

Steadfast: Taking magic damage from enemy Champions grants a stack, up to 8. While at 8 stacks, gain 70 Magic Resist and 10% increased Move Speed.

Frozen Heart
Frozen Heart

Frozen Heart

2500 gold

  • 65 Armor
  • 400 Mana
  • 20 Ability Haste

Rock Solid: Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage.

Winter's Caress: Reduce the Attack Speed of nearby enemies by 20%.

Guardian Angel
Guardian Angel

Guardian Angel

3200 gold

  • 45 Armor
  • 55 Attack Damage

Rebirth: Upon taking lethal damage, revive after a short delay.

Guinsoo's Rageblade
Guinsoo's Rageblade

Guinsoo's Rageblade

3000 gold

  • 35 Ability Power
  • 35 Attack Damage
  • 25 Attack Speed

Wrath: Attacks apply 30 magic damage On-Hit.

Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 0 Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.

Heartsteel
Heartsteel

Heartsteel

3000 gold

  • 900 Health
  • 200% HP Regen

Colossal Consumption: (0s) per targetCharge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.

Goliath: Gain increased size based on Total Health.

Hextech Rocketbelt
Hextech Rocketbelt

Hextech Rocketbelt

2600 gold

  • 70 Ability Power
  • 300 Health
  • 15 Ability Haste

Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal magic damage.

Hollow Radiance
Hollow Radiance

Hollow Radiance

2800 gold

  • 600 Health
  • 100% HP Regen
  • 40 Magic Resist

Immolate: Taking or dealing damage causes you to begin dealing magic damage to nearby enemies.

Desolate: Killing an enemy deals magic damage in an area around them.

Horizon Focus
Horizon Focus

Horizon Focus

2700 gold

  • 90 Ability Power
  • 20 Ability Haste

Hypershot: also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.

Hubris
Hubris

Hubris

3000 gold

  • 60 Attack Damage
  • 18 Lethality
  • 15 Ability Haste

Eminence: Gain temporary AD based on champion kills on kill.

Hullbreaker
Hullbreaker

Hullbreaker

3000 gold

  • 65 Attack Damage
  • 350 Health
  • 5% Movement Speed

Skipper: Every fifth Attack against Champions and Epic Monsters deals bonus physical damage, increased against Structures.

Boarding Party: Nearby allied Siege and Super Minions gain Armor and Magic Resist.

Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet

2600 gold

  • 50 Armor
  • 300 Health
  • 15 Ability Haste

Spellblade: After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed.

Immortal Shieldbow
Immortal Shieldbow

Immortal Shieldbow

3000 gold

  • 50 Attack Damage
  • 20% Crit Chance
  • 12% Lifesteal

Lifeline: When taking damage that would reduce you below a certain amount of Health, gain a Shield.

Imperial Mandate
Imperial Mandate

Imperial Mandate

2300 gold

  • 60 Ability Power
  • 125% Mana Regen
  • 20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal bonus magic damage and mark them for 4 seconds. Allied champion damage detonates the mark, dealing additional magic damage and granting you both 20% Move Speed for 2 seconds.

Infinity Edge
Infinity Edge

Infinity Edge

3300 gold

  • 65 Attack Damage
  • 20% Crit Chance
Jak'Sho, The Protean
Jak'Sho, The Protean

Jak'Sho, The Protean

3200 gold

  • 50 Armor
  • 300 Health
  • 50 Magic Resist

Voidborn Resilience: During combat with champions become empowered, increasing your bonus Armor and Magic Resist until end of combat.

Kaenic Rookern
Kaenic Rookern

Kaenic Rookern

2900 gold

  • 400 Health
  • 150% HP Regen
  • 80 Magic Resist

Magebane: After not taking magic damage for 15 seconds, gain a magic shield for 0.

Knight's Vow
Knight's Vow

Knight's Vow

2200 gold

  • 45 Armor
  • 300 Health
  • 15 Ability Haste

Active - Pledge: Designate an ally as Worthy.

Sacrifice: While your Worthy ally is nearby, redirect damage they take to you and heal based on the damage dealt by your Worthy ally to Champions.

Kraken Slayer
Kraken Slayer

Kraken Slayer

3000 gold

  • 40 Attack Damage
  • 35 Attack Speed
  • 20% Crit Chance

Bring It Down: Every third basic attack deals additional physical damage on-hit, increasing when hitting the same target repeatedly.

Liandry's Torment
Liandry's Torment

Liandry's Torment

3000 gold

  • 90 Ability Power
  • 300 Health

Torment: Dealing damage with Abilities causes enemies to burn.

Suffering: For each second in combat with enemy champions, gain increased damage.

Lich Bane
Lich Bane

Lich Bane

3100 gold

  • 100 Ability Power
  • 8% Movement Speed
  • 15 Ability Haste

Spellblade: After using an Ability, your next Attack is enhanced with additional magic damage On-Hit.

Locket of the Iron Solari
Locket of the Iron Solari

Locket of the Iron Solari

2200 gold

  • 30 Armor
  • 200 Health
  • 30 Magic Resist
  • 10 Ability Haste

Active - Devotion: Grant nearby allies a Shield, decaying over time.

Lord Dominik's Regards
Lord Dominik's Regards

Lord Dominik's Regards

3000 gold

  • 35% Armor Penetration
  • 40 Attack Damage
  • 20% Crit Chance

Giant Slayer: Deal bonus damage against champions with greater max Health than you.

Luden's Companion
Luden's Companion

Luden's Companion

2900 gold

  • 95 Ability Power
  • 600 Mana
  • 25 Ability Haste

Load: Gain a Shot Charge every few seconds.

Fire: Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.

Malignance
Malignance

Malignance

2700 gold

  • 80 Ability Power
  • 600 Mana
  • 25 Ability Haste

Scorn: Your Ultimate spells gain Ability Haste.

Hatefog: Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.

Manamune
Manamune

Manamune

2900 gold

  • 35 Attack Damage
  • 500 Mana
  • 15 Ability Haste

Awe: Gain bonus Attack Damage based on Mana.

Manaflow: Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Muramana.

Maw of Malmortius
Maw of Malmortius

Maw of Malmortius

2800 gold

  • 65 Attack Damage
  • 50 Magic Resist

Lifeline: Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield. When Lifeline triggers, gain Omnivamp until the end of combat.

Mejai's Soulstealer
Mejai's Soulstealer

Mejai's Soulstealer

1500 gold

  • 20 Ability Power
  • 100 Health

Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.

Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar

3000 gold

  • 40 Attack Damage
  • 20% Crit Chance
  • 50 Magic Resist

Active - Quicksilver: Removes all crowd control debuffs (excluding Airborne) and grants 50% Move Speed for 1.5 seconds.

Mikael's Blessing
Mikael's Blessing

Mikael's Blessing

2300 gold

  • 12 Heal and Shield Power
  • 250 Health
  • 100% Mana Regen
  • 15 Ability Haste

Active - Purify: (0s)Remove all crowd control debuffs from an ally champion and restore Health.

Moonstone Renewer
Moonstone Renewer

Moonstone Renewer

2200 gold

  • 30 Ability Power
  • 250 Health
  • 125% Mana Regen
  • 20 Ability Haste

Starlit Grace: Healing or shielding an ally chains to the nearest ally champion for a percentage of the original amount.

Morellonomicon
Morellonomicon

Morellonomicon

2200 gold

  • 90 Ability Power
  • 15 Ability Haste

Grievous Wounds: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

Mortal Reminder
Mortal Reminder

Mortal Reminder

3000 gold

  • 35% Armor Penetration
  • 40 Attack Damage
  • 20% Crit Chance

Grievous Wounds: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

Muramana
Muramana

Muramana

2900 gold

  • 35 Attack Damage
  • 860 Mana
  • 15 Ability Haste

Awe: Gain bonus Attack Damage based on Mana.

Shock: Attacks and damaging abilities against champions deal additional physical damage.

Nashor's Tooth
Nashor's Tooth

Nashor's Tooth

3000 gold

  • 90 Ability Power
  • 50 Attack Speed
  • 15 Ability Haste

Icathian Bite: Attacks apply magic damage On-Hit.

Navori Quickblades
Navori Quickblades

Navori Quickblades

3300 gold

  • 65 Attack Damage
  • 20% Crit Chance
  • 15 Ability Haste

Transcendence: Your Attacks reduce your non-Ultimate Ability cooldowns.

Impermanence: Your abilities deal increased damage based on Critical Strike Chance.

Opportunity
Opportunity

Opportunity

2700 gold

  • 55 Attack Damage
  • 18 Lethality
  • 5% Movement Speed
Phantom Dancer
Phantom Dancer

Phantom Dancer

2800 gold

  • 20 Attack Damage
  • 30 Attack Speed
  • 20% Crit Chance
  • 10% Movement Speed

Spectral Waltz: Attacks grant Ghosting and stacking Attack Speed.

Profane Hydra
Profane Hydra

Profane Hydra

3300 gold

  • 60 Attack Damage
  • 18 Lethality
  • 20 Ability Haste

Active - Heretical Cleave: Deal physical damage to nearby enemies. This damage increases on low Health enemies.

Cleave: Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.

Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap

3600 gold

  • 140 Ability Power

Magical Opus: Increases your total Ability Power by 35%.

Randuin's Omen
Randuin's Omen

Randuin's Omen

2700 gold

  • 55 Armor
  • 400 Health

Active - Humility: Slow nearby enemies.

Rock Solid: Reduce incoming damage from attacks.

Critical Resilience: Critical Strikes deal less damage to you.

Rapid Firecannon
Rapid Firecannon

Rapid Firecannon

3000 gold

  • 30 Attack Damage
  • 20 Attack Speed
  • 20% Crit Chance
  • 7% Movement Speed

Sharpshooter: Your Energized Attack deals bonus magic damage and gains bonus range.

Ravenous Hydra
Ravenous Hydra

Ravenous Hydra

3300 gold

  • 70 Attack Damage
  • 12% Lifesteal
  • 20 Ability Haste

Active - Ravenous Crescent: Deal physical damage to enemies around you that Lifesteals.

Cleave: Attacks deal physical damage to nearby enemies.

Redemption
Redemption

Redemption

2300 gold

  • 15 Heal and Shield Power
  • 200 Health
  • 100% Mana Regen
  • 15 Ability Haste

Active - Intervention: Target an area to restore Health to allied champions and deal true damage to enemy champions.

Riftmaker
Riftmaker

Riftmaker

3100 gold

  • 80 Ability Power
  • 350 Health
  • 15 Ability Haste

Void Corruption: For each second in combat with enemy champions, deal bonus damage. At maximum strength, gain Omnivamp.

Void Infusion: Gain a % of your bonus Health as Ability Power.

Rod of Ages
Rod of Ages

Rod of Ages

2600 gold

  • 50 Ability Power
  • 400 Health
  • 400 Mana

Timeless: This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level.

Eternity: Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent.

Runaan's Hurricane
Runaan's Hurricane

Runaan's Hurricane

2800 gold

  • 40 Attack Speed
  • 20% Crit Chance
  • 7% Movement Speed

Peck: Attacks apply bonus magic damage on-hit.

Wind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike.

Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter

2600 gold

  • 75 Ability Power
  • 400 Health

Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Seraph's Embrace
Seraph's Embrace

Seraph's Embrace

2900 gold

  • 80 Ability Power
  • 1000 Mana
  • 25 Ability Haste

Awe: Gain Ability Power equal to 2% bonus Mana.

Lifeline: (90 (0s))Upon taking damage that would reduce your Health below 30%, gain a 250 + 20% current Mana Shield for 3s.

Serpent's Fang
Serpent's Fang

Serpent's Fang

2500 gold

  • 55 Attack Damage
  • 15 Lethality

Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them.

Serylda's Grudge
Serylda's Grudge

Serylda's Grudge

3200 gold

  • 45 Attack Damage
  • 15 Lethality
  • 15 Ability Haste

Rancor: Gain 0 Armor Penetration.

Bitter Cold: Damaging Abilities Slow enemies under 50% Health by 30% for 1 second.

Shadowflame
Shadowflame

Shadowflame

3200 gold

  • 120 Ability Power
  • 12 Magic Penetration

Cinderbloom: Magic damage and true damage critically strikes low Health enemies.

Shurelya's Battlesong
Shurelya's Battlesong

Shurelya's Battlesong

2200 gold

  • 55 Ability Power
  • 125% Mana Regen
  • 8% Movement Speed
  • 15 Ability Haste

Active - Inspiring Speech: Grants nearby allies Move Speed.

Solstice Sleigh
Solstice Sleigh

Solstice Sleigh

400 gold

  • 5 Gold gen/10s
  • 200 Health
  • 75% HP Regen
  • 75% Mana Regen

Active - Ward: Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.

Going Sledding: Slowing or Immobilizing an enemy champion grants you and a nearby ally with lowest Health bonus Health and Move Speed.

Spear of Shojin
Spear of Shojin

Spear of Shojin

3100 gold

  • 55 Attack Damage
  • 300 Health
  • 20 Ability Haste

Dragonforce: Your Non-Ultimate spells gain Ability Haste.

Focused Will: Spell hits grant stacks. Your spells deal increased damage for each stack.

Spirit Visage
Spirit Visage

Spirit Visage

2900 gold

  • 450 Health
  • 100% HP Regen
  • 60 Magic Resist
  • 10 Ability Haste

Boundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%.

Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water

2300 gold

  • 40 Ability Power
  • 8 Heal and Shield Power
  • 125% Mana Regen
  • 15 Ability Haste

Rapids: Healing or Shielding an ally grants you both 30 Ability Power and 10% Move Speed for 4 seconds.

Statikk Shiv
Statikk Shiv

Statikk Shiv

2900 gold

  • 50 Attack Damage
  • 30 Attack Speed
  • 20% Crit Chance

Electroshock: Your Energized Attack fires a chain lightning that deals magic damage.

Sterak's Gage
Sterak's Gage

Sterak's Gage

3000 gold

  • 400 Health
  • 20% Tenacity

The Claws that Catch: Gain bonus Attack Damage.

Lifeline: (0s)Upon taking damage that would reduce your Health below 30%, gain a Shield.

Stormrazor
Stormrazor

Stormrazor

3100 gold

  • 60 Attack Damage
  • 15 Attack Speed
  • 20% Crit Chance

Energized: Moving and Attacking will generate an Energized Attack.

Bolt: Your next Attack deals bonus damage and grants movement speed.

Stormsurge
Stormsurge

Stormsurge

2900 gold

  • 95 Ability Power
  • 10 Magic Penetration
  • 8% Movement Speed

Stormraider: Dealing 35% of a champion's maximum Health within a short duration applies

Squall: After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.

Stridebreaker
Stridebreaker

Stridebreaker

3300 gold

  • 50 Attack Damage
  • 30 Attack Speed
  • 450 Health

Active - Breaking Shockwave: Deal physical damage and Slow nearby enemies and gain Move Speed per champion. Can move while casting.

Cleave: Attacks deal physical damage to nearby enemies.

Temper: Dealing physical damage grants Move Speed.

Sundered Sky
Sundered Sky

Sundered Sky

3100 gold

  • 45 Attack Damage
  • 450 Health
  • 15 Ability Haste

Lightshield Strike: The first Attack against a champion Crits and heals.

Sunfire Aegis
Sunfire Aegis

Sunfire Aegis

2700 gold

  • 50 Armor
  • 500 Health

Immolate: Taking or dealing damage causes you to begin dealing (15 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).

Terminus
Terminus

Terminus

3000 gold

  • 40 Attack Damage
  • 30 Attack Speed

Shadow: Attacks apply magic damage On-Hit.

Juxtaposition: Alternate between Light and Dark on-hits when attacking champions: Light attacks grant Armor and Magic Resist.Dark attacks grant Armor Penetration and Magic Penetration.

The Collector
The Collector

The Collector

3100 gold

  • 55 Attack Damage
  • 20% Crit Chance
  • 16 Lethality

Death: Your damage executes champions that are below 5% Health.

Taxes: Champion kills grant an additional 25 gold.

Thornmail
Thornmail

Thornmail

2700 gold

  • 70 Armor
  • 350 Health

Thorns: When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

Titanic Hydra
Titanic Hydra

Titanic Hydra

3300 gold

  • 50 Attack Damage
  • 550 Health

Active - Titanic Crescent: On your next attack,

Cleave: will deal bonus physical damage to your target and in a nearby shockwave.

Trailblazer
Trailblazer

Trailblazer

2500 gold

  • 40 Armor
  • 200 Health
  • 5% Movement Speed

Lead the Way: While moving, gain 20 bonus Move Speed. At max speed, create a trail that speeds up allied champion's Move Speed by 15% of yours. Your next Attack discharges the bonus Move Speed and Melee champions Slow the target by 50% for 1 second.

Trinity Force
Trinity Force

Trinity Force

3333 gold

  • 45 Attack Damage
  • 33 Attack Speed
  • 300 Health
  • 20 Ability Haste

Spellblade: After using an Ability, your next Attack is enhanced with additional physical damage.

Quicken: Basic attacks grant Move Speed.

Umbral Glaive
Umbral Glaive

Umbral Glaive

2600 gold

  • 50 Attack Damage
  • 15 Lethality
  • 15 Ability Haste

Blackout: Reveal traps and disable Wards around you. Your Attacks do increased damage to Wards.

Blackout: Reveal traps and disable Wards around you. Your Attacks do increased damage to Wards.

Unending Despair
Unending Despair

Unending Despair

2800 gold

  • 55 Armor
  • 400 Health
  • 10 Ability Haste

Anguish: While in combat with champions, every few seconds, deal magic damage to nearby enemy champions, healing based on the damage dealt.

Vigilant Wardstone
Vigilant Wardstone

Vigilant Wardstone

2300 gold

  • 25 Armor
  • 250 Health
  • 30 Magic Resist
  • 20 Ability Haste

Arcane Cache: This item can store up to 3 purchased Control Wards.

Behold: Increase your Stealth Ward and Control Ward placement caps by 1.

Void Staff
Void Staff

Void Staff

3000 gold

  • 80 Ability Power
  • 40% Magic Penetration
Voltaic Cyclosword
Voltaic Cyclosword

Voltaic Cyclosword

2900 gold

  • 55 Attack Damage
  • 18 Lethality
  • 15 Ability Haste

Galvanize: Dashes and Stealth stack Energized faster.

Firmament: Your Energized Attack deals bonus physical damage and slows enemies.

Warmog's Armor
Warmog's Armor

Warmog's Armor

3100 gold

  • 750 Health
  • 200% HP Regen
  • 5% Movement Speed

Warmog's Heart: If you have at least 1300 bonus Health, restore max Health per second if damage hasn't been taken within 6 seconds.

Winter's Approach
Winter's Approach

Winter's Approach

2400 gold

  • 400 Health
  • 500 Mana
  • 15 Ability Haste

Awe: Gain bonus Health equal to 0.

Manaflow: Strike a target with an Ability or Attack to consume a charge and gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Fimbulwinter.

Wit's End
Wit's End

Wit's End

2800 gold

  • 55 Attack Speed
  • 50 Magic Resist
  • 20% Tenacity

Fray: Attacks apply magic damage On-Hit.

Youmuu's Ghostblade
Youmuu's Ghostblade

Youmuu's Ghostblade

2700 gold

  • 60 Attack Damage
  • 18 Lethality

Active - Wraith Step: Gain Move Speed and Ghosting.

Haunt: Gain Move Speed while out of combat.

Zaz'Zak's Realmspike
Zaz'Zak's Realmspike

Zaz'Zak's Realmspike

400 gold

  • 5 Gold gen/10s
  • 200 Health
  • 75% HP Regen
  • 75% Mana Regen

Active - Ward: Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.

Void Explosion: Dealing ability damage causes an explosion dealing magic damage and damage based on the targets max Health.

Zeke's Convergence
Zeke's Convergence

Zeke's Convergence

2200 gold

  • 30 Armor
  • 200 Health
  • 250 Mana
  • 20 Ability Haste

Frostfire Tempest: Casting your Ultimate summons a storm around you. The storm deals magic damage to enemy Champions and Slows them.

Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass

3250 gold

  • 120 Ability Power
  • 50 Armor

Active - Time Stop: Enter Stasis for 2.5 seconds.

starter

Cull
Cull

Cull

450 gold

  • 7 Attack Damage

Reap: Restore 3 Health per hit.Killing a lane minion grants 1 additional gold, up to 100. Killing 100 lane minions grants an additional 350 bonus gold.

Dark Seal
Dark Seal

Dark Seal

350 gold

  • 15 Ability Power
  • 50 Health

Glory: Gain 2 stacks for a champion kill or 1 stack for an assist (up to 10 stacks total). Lose 5 stacks on death.

Doran's Blade
Doran's Blade

Doran's Blade

450 gold

  • 10 Attack Damage
  • 100 Health
  • 3.5% Lifesteal
Doran's Ring
Doran's Ring

Doran's Ring

400 gold

  • 18 Ability Power
  • 90 Health

Restoration: Restore Mana every second. If you can't gain Mana, regenerate Health instead.Attacks deal additional damage to minions.

Doran's Shield
Doran's Shield

Doran's Shield

450 gold

  • 110 Health
  • 4 HP Regen

Enduring Focus: Attacks deal an additional 5 physical damage to minions.Regenerate 4 Health every 5 seconds. After taking damage from a champion, large or epic jungle monster, restores up to 45 Health over 8 seconds. Restoration increases when you are low Health.

Guardian's Blade
Guardian's Blade

Guardian's Blade

950 gold

  • 30 Attack Damage
  • 150 Health
  • 15 Ability Haste

Legendary: This item counts as a Legendary item.

Guardian's Hammer
Guardian's Hammer

Guardian's Hammer

950 gold

  • 25 Attack Damage
  • 150 Health
  • 7% Lifesteal

Legendary: This item counts as a Legendary item.

Guardian's Horn
Guardian's Horn

Guardian's Horn

950 gold

  • 150 Health
  • 20 HP Regen

Undaunted: Blocks damage from attacks and spells from champions.

Legendary: This item counts as a Legendary item.

Guardian's Orb
Guardian's Orb

Guardian's Orb

950 gold

  • 50 Ability Power
  • 150 Health

Recovery: Restores Mana over time. If you can't gain mana, restores Health instead.

Legendary: This item counts as a Legendary item.

Gustwalker Hatchling
Gustwalker Hatchling

Gustwalker Hatchling

450 gold

Mosstomper Seedling
Mosstomper Seedling

Mosstomper Seedling

450 gold

Scorchclaw Pup
Scorchclaw Pup

Scorchclaw Pup

450 gold

Tear of the Goddess
Tear of the Goddess

Tear of the Goddess

400 gold

  • 240 Mana

Manaflow: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.

World Atlas
World Atlas

World Atlas

400 gold

  • 3 Gold gen/10s
  • 30 Health
  • 25% HP Regen
  • 25% Mana Regen

basic

Amplifying Tome
Amplifying Tome

Amplifying Tome

400 gold

  • 20 Ability Power
B. F. Sword
B. F. Sword

B. F. Sword

1300 gold

  • 40 Attack Damage
Blasting Wand
Blasting Wand

Blasting Wand

850 gold

  • 45 Ability Power
Cloak of Agility
Cloak of Agility

Cloak of Agility

600 gold

  • 15% Crit Chance
Cloth Armor
Cloth Armor

Cloth Armor

300 gold

  • 15 Armor
Dagger
Dagger

Dagger

300 gold

  • 12 Attack Speed
Faerie Charm
Faerie Charm

Faerie Charm

250 gold

  • 50% Mana Regen
Glowing Mote
Glowing Mote

Glowing Mote

250 gold

  • 5 Ability Haste
Long Sword
Long Sword

Long Sword

350 gold

  • 10 Attack Damage
Needlessly Large Rod
Needlessly Large Rod

Needlessly Large Rod

1250 gold

  • 70 Ability Power
Null-Magic Mantle
Null-Magic Mantle

Null-Magic Mantle

450 gold

  • 25 Magic Resist
Pickaxe
Pickaxe

Pickaxe

875 gold

  • 25 Attack Damage
Rejuvenation Bead
Rejuvenation Bead

Rejuvenation Bead

300 gold

  • 100% HP Regen
Ruby Crystal
Ruby Crystal

Ruby Crystal

400 gold

  • 150 Health
Sapphire Crystal
Sapphire Crystal

Sapphire Crystal

350 gold

  • 250 Mana

epic

Aether Wisp
Aether Wisp

Aether Wisp

850 gold

  • 30 Ability Power
  • 5% Movement Speed
Bami's Cinder
Bami's Cinder

Bami's Cinder

1000 gold

  • 300 Health

Immolate: Taking or dealing damage causes you to begin dealing magic damage per second to nearby enemies (increased against minions and monsters).

Bandleglass Mirror
Bandleglass Mirror

Bandleglass Mirror

1000 gold

  • 20 Ability Power
  • 75% Mana Regen
  • 10 Ability Haste
Blighting Jewel
Blighting Jewel

Blighting Jewel

1100 gold

  • 25 Ability Power
  • 13% Magic Penetration
Bramble Vest
Bramble Vest

Bramble Vest

800 gold

  • 30 Armor

Thorns: When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

Catalyst of Aeons
Catalyst of Aeons

Catalyst of Aeons

1300 gold

  • 350 Health
  • 300 Mana

Eternity: Taking damage from champions restores Mana.Casting an ability heals over time.

Caulfield's Warhammer
Caulfield's Warhammer

Caulfield's Warhammer

1100 gold

  • 20 Attack Damage
  • 10 Ability Haste
Chain Vest
Chain Vest

Chain Vest

800 gold

  • 40 Armor
Crystalline Bracer
Crystalline Bracer

Crystalline Bracer

800 gold

  • 200 Health
  • 100% HP Regen
Executioner's Calling
Executioner's Calling

Executioner's Calling

800 gold

  • 15 Attack Damage

Grievous Wounds: Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds.

Fiendish Codex
Fiendish Codex

Fiendish Codex

900 gold

  • 25 Ability Power
  • 10 Ability Haste
Forbidden Idol
Forbidden Idol

Forbidden Idol

800 gold

  • 8 Heal and Shield Power
  • 50% Mana Regen
Giant's Belt
Giant's Belt

Giant's Belt

900 gold

  • 350 Health
Glacial Buckler
Glacial Buckler

Glacial Buckler

950 gold

  • 20 Armor
  • 250 Mana
  • 10 Ability Haste
Haunting Guise
Haunting Guise

Haunting Guise

1300 gold

  • 30 Ability Power
  • 200 Health

Madness: For each second in combat with enemy champions, deal increased damage.

Hearthbound Axe
Hearthbound Axe

Hearthbound Axe

1150 gold

  • 15 Attack Damage
  • 25 Attack Speed
Hexdrinker
Hexdrinker

Hexdrinker

1300 gold

  • 25 Attack Damage
  • 35 Magic Resist

Lifeline: Taking magic damage while on low Health grants a magic damage Shield.

Hextech Alternator
Hextech Alternator

Hextech Alternator

1100 gold

  • 45 Ability Power

Revved: Damaging a champion deals additional damage.

Kindlegem
Kindlegem

Kindlegem

800 gold

  • 200 Health
  • 10 Ability Haste
Kircheis Shard
Kircheis Shard

Kircheis Shard

700 gold

  • 15 Attack Damage

Jolt: Energized Attacks deal an additional 50 magic damage.

Last Whisper
Last Whisper

Last Whisper

1450 gold

  • 18% Armor Penetration
  • 20 Attack Damage
Lost Chapter
Lost Chapter

Lost Chapter

1200 gold

  • 40 Ability Power
  • 300 Mana
  • 10 Ability Haste

Enlighten: Upon levelling up, restores 20% max Mana over 3 seconds.

Negatron Cloak
Negatron Cloak

Negatron Cloak

900 gold

  • 50 Magic Resist
Noonquiver
Noonquiver

Noonquiver

1300 gold

  • 30 Attack Damage
  • 15 Attack Speed

Precision: Attacks deal additional damage to Minions and Monsters.

Oblivion Orb
Oblivion Orb

Oblivion Orb

800 gold

  • 30 Ability Power

Grievous Wounds: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.

Phage
Phage

Phage

1100 gold

  • 15 Attack Damage
  • 200 Health

Rage: Attacking a unit grants 0 Move Speed for 0 seconds.

Quicksilver Sash
Quicksilver Sash

Quicksilver Sash

1300 gold

  • 30 Magic Resist

Active - Quicksilver: Removes all crowd control debuffs (excluding Airborne).

Rectrix
Rectrix

Rectrix

900 gold

  • 20 Attack Damage
  • 4% Movement Speed
Recurve Bow
Recurve Bow

Recurve Bow

700 gold

  • 15 Attack Speed
Runic Compass
Runic Compass

Runic Compass

400 gold

  • 5 Gold gen/10s
  • 100 Health
  • 50% HP Regen
  • 50% Mana Regen

Active - Ward: Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.

Quest: Earn 800 gold from this item to transform it into Runic Compass. Gain a charge every

Seeker's Armguard
Seeker's Armguard

Seeker's Armguard

1600 gold

  • 45 Ability Power
  • 25 Armor

Active - Time Stop: (Single use)Enter Stasis for 2.5 seconds.

Serrated Dirk
Serrated Dirk

Serrated Dirk

1000 gold

  • 20 Attack Damage

Gouge: Gain 10 Lethality.

Shattered Armguard
Shattered Armguard

Shattered Armguard

1600 gold

  • 45 Ability Power
  • 25 Armor
Sheen
Sheen

Sheen

900 gold

  • 10 Ability Haste

Spellblade: After using an Ability, your next Attack is enhanced with additional damage.

Spectre's Cowl
Spectre's Cowl

Spectre's Cowl

1250 gold

  • 200 Health
  • 100% HP Regen
  • 25 Magic Resist
Steel Sigil
Steel Sigil

Steel Sigil

1100 gold

  • 30 Armor
  • 15 Attack Damage
The Brutalizer
The Brutalizer

The Brutalizer

1337 gold

  • 25 Attack Damage
  • 5 Lethality
  • 10 Ability Haste
Tiamat
Tiamat

Tiamat

1200 gold

  • 20 Attack Damage

Active - Crescent: Deal 0 physical damage to enemies around you.

Cleave: Attacks deal physical damage to nearby enemies.Item performance differs for melee and ranged users.

Tunneler
Tunneler

Tunneler

1150 gold

  • 15 Attack Damage
  • 250 Health
Vampiric Scepter
Vampiric Scepter

Vampiric Scepter

900 gold

  • 15 Attack Damage
  • 7% Lifesteal
Verdant Barrier
Verdant Barrier

Verdant Barrier

1700 gold

  • 40 Ability Power
  • 30 Magic Resist

Annul: (0s)Grants a Spell Shield that blocks the next enemy Ability.

Warden's Mail
Warden's Mail

Warden's Mail

1000 gold

  • 40 Armor

Rock Solid: Reduce incoming damage from Attacks.

Watchful Wardstone
Watchful Wardstone

Watchful Wardstone

1100 gold

  • 10 Armor
  • 150 Health
  • 15 Magic Resist
  • 10 Ability Haste

Arcane Cache: This item can store up to 3 purchased Control Wards.

Winged Moonplate
Winged Moonplate

Winged Moonplate

800 gold

  • 150 Health
  • 5% Movement Speed
Zeal
Zeal

Zeal

1100 gold

  • 15 Attack Speed
  • 15% Crit Chance
  • 5% Movement Speed

masterwork

Ataraxia
Ataraxia

Ataraxia

3000 gold

  • 75 Attack Damage
  • 27 Lethality
  • 20 Ability Haste

Eminence: When a champion that you have damaged dies, gain Attack Damage.

Certainty
Certainty

Certainty

2700 gold

  • 70 Attack Damage
  • 27 Lethality
  • 8% Movement Speed
Cry of the Shrieking City
Cry of the Shrieking City

Cry of the Shrieking City

2200 gold

  • 60 Ability Power
  • 300 Health
  • 175% Mana Regen
  • 25 Ability Haste

Soul Siphon: Damaging a champion grants a Soul Shard. Healing or shielding an ally consumes all Soul Shards to restore Health and deals magic damage per Shard to the nearest enemy champion.

Dreamshatter
Dreamshatter

Dreamshatter

3300 gold

  • 60 Attack Damage
  • 40 Attack Speed
  • 600 Health

Active - Breaking Shockwave: Deal physical damage and Slow nearby enemies and gain Move Speed per champion. Can move while casting.

Cleave: Attacks deal physical damage to nearby enemies.

Temper: Dealing physical damage grants Move Speed.

Edge of Finality
Edge of Finality

Edge of Finality

3300 gold

  • 95 Attack Damage
  • 20% Crit Chance
Enmity of the Masses
Enmity of the Masses

Enmity of the Masses

2700 gold

  • 110 Ability Power
  • 800 Mana
  • 35 Ability Haste

Scorn: Your Ultimate spells gain Ability Haste.

Hatefog: Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.

Eye of the Storm
Eye of the Storm

Eye of the Storm

3100 gold

  • 80 Attack Damage
  • 25 Attack Speed
  • 20% Crit Chance

Bolt: Your Energized Attack applies bonus magic damage and grants Move Speed.

Force of Arms
Force of Arms

Force of Arms

2900 gold

  • 120 Ability Power
  • 950 Mana
  • 35 Ability Haste

Load: Gain a Shot Charge every few seconds.

Fire: Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.

Frozen Fist
Frozen Fist

Frozen Fist

2600 gold

  • 60 Armor
  • 400 Health
  • 25 Ability Haste

Spellblade: After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed.

Heavensfall
Heavensfall

Heavensfall

3100 gold

  • 60 Attack Damage
  • 600 Health
  • 20 Ability Haste

Lightshield Strike: The first basic attack against a champion Crits and heals. Excess healing is granted as temporary bonus Health.

Hope Adrift
Hope Adrift

Hope Adrift

2800 gold

  • 65 Armor
  • 600 Health
  • 20 Ability Haste

Anguish: While in combat with champions, every few seconds, deal magic damage to nearby enemy champions, healing based on the damage dealt.

Icathia's Curse
Icathia's Curse

Icathia's Curse

3100 gold

  • 90 Ability Power
  • 450 Health
  • 20 Ability Haste

Void Corruption: For each second in combat with enemy champions, deal bonus damage. At maximum strength, gain Omnivamp.

Void Infusion: Gain a % of your bonus Health as Ability Power.

Infinite Convergence
Infinite Convergence

Infinite Convergence

2600 gold

  • 70 Ability Power
  • 550 Health
  • 650 Mana

Timeless: This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level.

Eternity: Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent.

Infinity Force
Infinity Force

Infinity Force

3333 gold

  • 55 Attack Damage
  • 43 Attack Speed
  • 400 Health
  • 25 Ability Haste

Spellblade: After using an Ability, your next Attack is enhanced with additional physical damage.

Quicken: Basic attacks grant Move Speed.

Leviathan
Leviathan

Leviathan

3000 gold

  • 1150 Health
  • 300% HP Regen

Colossal Consumption: (0s) per targetCharge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.

Goliath: Gain increased size based on Total Health.

Liandry's Lament
Liandry's Lament

Liandry's Lament

3000 gold

  • 110 Ability Power
  • 550 Health

Torment: Dealing damage with Abilities causes enemies to burn.

Suffering: For each second in combat with enemy champions, gain increased damage.

Obsidian Cleaver
Obsidian Cleaver

Obsidian Cleaver

3000 gold

  • 65 Attack Damage
  • 600 Health
  • 25 Ability Haste

Carve: Dealing physical damage to a champion applies a stack of Armor reduction.

Fervor: Dealing physical damage grants Move Speed.

Rabadon's Deathcrown
Rabadon's Deathcrown

Rabadon's Deathcrown

3600 gold

  • 190 Ability Power

Magical Opus: Increases your total Ability Power by 35%.

Reliquary of the Golden Dawn
Reliquary of the Golden Dawn

Reliquary of the Golden Dawn

2200 gold

  • 40 Armor
  • 350 Health
  • 40 Magic Resist
  • 20 Ability Haste

Active - Devotion: Grant nearby allies a Shield, decaying over time.

Seething Sorrow
Seething Sorrow

Seething Sorrow

3000 gold

  • 55 Ability Power
  • 45 Attack Damage
  • 35 Attack Speed

Wrath: Attacks apply 30 magic damage On-Hit.

Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 0 Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.

Shojin's Resolve
Shojin's Resolve

Shojin's Resolve

3100 gold

  • 65 Attack Damage
  • 500 Health
  • 25 Ability Haste

Dragonforce: Your Non-Ultimate spells gain Ability Haste.

Focused Will: Spell hits grant stacks. Your spells deal increased damage for each stack.

Shurelya's Requiem
Shurelya's Requiem

Shurelya's Requiem

2200 gold

  • 70 Ability Power
  • 200% Mana Regen
  • 10% Movement Speed
  • 25 Ability Haste

Active - Inspiring Speech: Grants nearby allies Move Speed.

Starcaster
Starcaster

Starcaster

2200 gold

  • 50 Ability Power
  • 300 Health
  • 200% Mana Regen
  • 25 Ability Haste

Starlit Grace: Healing or shielding an ally chains to the nearest ally champion for a percentage of the original amount.

Swordnado
Swordnado

Swordnado

2900 gold

  • 70 Attack Damage
  • 27 Lethality
  • 20 Ability Haste

Galvanize: Dashes and Stealth stack Energized faster.

Syzygy
Syzygy

Syzygy

2800 gold

  • 90 Attack Damage
  • 25 Ability Haste
T.U.R.B.O.
T.U.R.B.O.

T.U.R.B.O.

3000 gold

  • 65 Attack Damage
  • 35 Attack Speed
  • 450 Health
The Baron's Gift
The Baron's Gift

The Baron's Gift

3000 gold

  • 120 Ability Power
  • 60 Attack Speed
  • 20 Ability Haste

Icathian Bite: Attacks apply magic damage On-Hit.

The Unspoken Parasite
The Unspoken Parasite

The Unspoken Parasite

3200 gold

  • 60 Armor
  • 550 Health
  • 60 Magic Resist

Voidborn Resilience: During combat with champions become empowered, increasing your bonus Armor and Magic Resist until end of combat.

Upgraded Aeropack
Upgraded Aeropack

Upgraded Aeropack

2600 gold

  • 95 Ability Power
  • 450 Health
  • 20 Ability Haste

Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal magic damage.

Wyrmfallen Sacrifice
Wyrmfallen Sacrifice

Wyrmfallen Sacrifice

3000 gold

  • 60 Attack Damage
  • 45 Attack Speed
  • 20% Crit Chance

Bring It Down: Every third basic attack deals additional physical damage on-hit, increasing when hitting the same target repeatedly.

Youmuu's Wake
Youmuu's Wake

Youmuu's Wake

2700 gold

  • 75 Attack Damage
  • 27 Lethality

Active - Wraith Step: Gain Move Speed and Ghosting.

Haunt: Gain Move Speed while out of combat.

consumables

Cappa Juice
Cappa Juice

Cappa Juice

500 gold

Control Ward
Control Ward

Control Ward

75 gold

Corrupting Potion
Corrupting Potion

Corrupting Potion

500 gold

Elixir of Iron
Elixir of Iron

Elixir of Iron

500 gold

Elixir of Sorcery
Elixir of Sorcery

Elixir of Sorcery

500 gold

Elixir of Wrath
Elixir of Wrath

Elixir of Wrath

500 gold

Health Potion
Health Potion

Health Potion

50 gold

Refillable Potion
Refillable Potion

Refillable Potion

150 gold

Health 0

Mana 0

Attack Damage 0

Armor 0

Attack Speed 0

Crit Chance 0

Ability Power 0

Magic Resist 0

Ability Haste 0

Movement Speed 0

HP Regen 0

Armor Penetration 0

Attack Range 0

Mana Regen 0

Lethality 0

Tenacity 0

Lifesteal 0

Omnivamp 0

Magic Penetration 0

Heal and Shield Power 0

Gold gen/10s 0