Choose a champion to get started
boots
Berserker's Greaves
1100 gold
- 35 Attack Speed
- 45 Movement Speed
Boots
300 gold
- 25 Movement Speed
Boots of Swiftness
900 gold
- 60 Movement Speed
Ionian Boots of Lucidity
900 gold
- 45 Movement Speed
- 15 Ability Haste
Mercury's Treads
1100 gold
- 25 Magic Resist
- 45 Movement Speed
- 30% Tenacity
Mobility Boots
1000 gold
- 115 Movement Speed
Plated Steelcaps
1100 gold
- 20 Armor
- 45 Movement Speed
Sorcerer's Shoes
1100 gold
- 18 Magic Penetration
- 45 Movement Speed
legendary
Abyssal Mask
2400 gold
- 300 Health
- 60 Magic Resist
- 10 Ability Haste
Unmake: Reduce nearby enemy champions Magic Resist. For each enemy affected, gain Magic Resist.
Anathema's Chains
2500 gold
- 650 Health
- 20 Ability Haste
Active - Vow: Choose a Nemesis to start building a Vendetta.
Vendetta: You gain Vendetta stacks over time Each stack of Vendetta grants you 1% reduced damage from your Nemesis.
Vengeance: At maximum stacks, your Nemesis has reduced Tenacity while near you.
Archangel's Staff
2900 gold
- 80 Ability Power
- 600 Mana
- 25 Ability Haste
Awe: Gain Ability Power equal to your bonus Mana.
Manaflow: Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.
Ardent Censer
2300 gold
- 50 Ability Power
- 8 Heal and Shield Power
- 125% Mana Regen
- 8% Movement Speed
Sanctify: Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.
Axiom Arc
3000 gold
- 55 Attack Damage
- 18 Lethality
- 25 Ability Haste
Flux: Whenever a Champion dies within 3 seconds of you having damaged them, refund part of your Ultimate Ability's total cooldown.
Banshee's Veil
3100 gold
- 120 Ability Power
- 50 Magic Resist
Annul: Grants a Spell Shield.
Black Cleaver
3000 gold
- 55 Attack Damage
- 400 Health
- 20 Ability Haste
Carve: Dealing physical damage to a champion applies a stack of Armor reduction.
Fervor: Dealing physical damage grants Move Speed.
Blade of the Ruined King
3200 gold
- 40 Attack Damage
- 25 Attack Speed
- 8% Lifesteal
Mist's Edge: Attacks apply an additional enemy current Health physical damage On-Hit.
Clawing Shadows: (0s)Your first basic attack against a champion Slows them.
Bloodsong
400 gold
- 5 Gold gen/10s
- 200 Health
- 75% HP Regen
- 75% Mana Regen
Active - Ward: Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Spellblade: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage on-hit and increases damage taken by the inflicted enemy champion for 6s.
Bloodthirster
3400 gold
- 55 Attack Damage
- 20% Crit Chance
- 18% Lifesteal
Engorge: Gain additional Attack Damage while above certain health.
Bounty of Worlds
400 gold
- 5 Gold gen/10s
- 200 Health
- 75% HP Regen
- 75% Mana Regen
Active - Ward: Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Upgrade: This item can be upgraded into Bloodsong, Celestial Opposition, Dream Maker, Zaz'Zak's Realmspike, or Solstice Sleigh for free.
Celestial Opposition
400 gold
- 5 Gold gen/10s
- 200 Health
- 75% HP Regen
- 75% Mana Regen
Active - Ward: Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Blessing of the Mountain: Become Blessed to reduce incoming champion damage, lingering for 2 seconds after taking damage from a champion.
Chempunk Chainsword
2800 gold
- 55 Attack Damage
- 250 Health
- 15 Ability Haste
Hackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
Cosmic Drive
3000 gold
- 80 Ability Power
- 250 Health
- 5% Movement Speed
- 25 Ability Haste
Spelldance: Damaging an enemy champion with an Ability grants 0 Move Speed for 2s.
Cryptbloom
2850 gold
- 70 Ability Power
- 30% Magic Penetration
- 15 Ability Haste
Dawncore
2700 gold
- 40 Ability Power
- 150% Mana Regen
- 20 Ability Haste
First Light: Gain 3% Heal and Shield Power and 5 Ability Power per 100% Base Mana Regen.
Radiance: Gain 18 Summoner Spell Haste.
Dead Man's Plate
2900 gold
- 45 Armor
- 300 Health
- 5% Movement Speed
Shipwrecker: While moving, build up bonus Move Speed. Your next Attack discharges built up Move Speed to deal physical damage.
Unsinkable: The strength of movement slowing effects is reduced.
Death's Dance
3200 gold
- 40 Armor
- 55 Attack Damage
- 15 Ability Haste
Ignore Pain: Damage taken is dealt to you over time instead.
Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time.
Dream Maker
400 gold
- 5 Gold gen/10s
- 200 Health
- 75% HP Regen
- 75% Mana Regen
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
Dream Maker: Gain a Blue Dream Bubble and a Purple Dream Bubble over time. Healing and Shielding another ally blows both Dream Bubbles to them and empowers them, reducing incoming damage and granting outgoing damage.
Echoes of Helia
2200 gold
- 40 Ability Power
- 200 Health
- 125% Mana Regen
- 20 Ability Haste
Soul Siphon: Damaging a champion grants a Soul Shard. Healing or shielding an ally consumes all Soul Shards to restore Health and deals magic damage per Shard to the nearest enemy champion.
Eclipse
2800 gold
- 70 Attack Damage
- 15 Ability Haste
Ever Rising Moon: Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield.
Edge of Night
2800 gold
- 50 Attack Damage
- 250 Health
- 15 Lethality
Annul: Gain a Spell Shield.
Essence Reaver
2900 gold
- 60 Attack Damage
- 20% Crit Chance
- 20 Ability Haste
Spellblade: After using an Ability, your next Attack deals additional damage and restores Mana.
Experimental Hexplate
3000 gold
- 55 Attack Damage
- 25 Attack Speed
- 300 Health
Hexcharged: Your Ultimate spells gain Ability Haste.
Overdrive: After casting your Ultimate, gain Attack Speed and bonus Move Speed for a short duration.
Fimbulwinter
2400 gold
- 400 Health
- 860 Mana
- 15 Ability Haste
Awe: Gain bonus Health equal to 0.
Everlasting: (0s)Immobilizing or Slowing ( Melee only) an enemy champion grants a Shield for 3 seconds, absorbing 0 + 4.5% current Mana damage. The Shield is increased by 80% if more than one enemy is nearby.
Force of Nature
2800 gold
- 400 Health
- 55 Magic Resist
- 5% Movement Speed
Steadfast: Taking magic damage from enemy Champions grants a stack, up to 8. While at 8 stacks, gain 70 Magic Resist and 10% increased Move Speed.
Frozen Heart
2500 gold
- 65 Armor
- 400 Mana
- 20 Ability Haste
Rock Solid: Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage.
Winter's Caress: Reduce the Attack Speed of nearby enemies by 20%.
Guardian Angel
3200 gold
- 45 Armor
- 55 Attack Damage
Rebirth: Upon taking lethal damage, revive after a short delay.
Guinsoo's Rageblade
3000 gold
- 35 Ability Power
- 35 Attack Damage
- 25 Attack Speed
Wrath: Attacks apply 30 magic damage On-Hit.
Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 0 Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.
Heartsteel
3000 gold
- 900 Health
- 200% HP Regen
Colossal Consumption: (0s) per targetCharge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
Goliath: Gain increased size based on Total Health.
Hextech Rocketbelt
2600 gold
- 70 Ability Power
- 300 Health
- 15 Ability Haste
Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal magic damage.
Hollow Radiance
2800 gold
- 600 Health
- 100% HP Regen
- 40 Magic Resist
Immolate: Taking or dealing damage causes you to begin dealing magic damage to nearby enemies.
Desolate: Killing an enemy deals magic damage in an area around them.
Horizon Focus
2700 gold
- 90 Ability Power
- 20 Ability Haste
Hypershot: also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
Hubris
3000 gold
- 60 Attack Damage
- 18 Lethality
- 15 Ability Haste
Eminence: Gain temporary AD based on champion kills on kill.
Hullbreaker
3000 gold
- 65 Attack Damage
- 350 Health
- 5% Movement Speed
Skipper: Every fifth Attack against Champions and Epic Monsters deals bonus physical damage, increased against Structures.
Boarding Party: Nearby allied Siege and Super Minions gain Armor and Magic Resist.
Iceborn Gauntlet
2600 gold
- 50 Armor
- 300 Health
- 15 Ability Haste
Spellblade: After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed.
Immortal Shieldbow
3000 gold
- 50 Attack Damage
- 20% Crit Chance
- 12% Lifesteal
Lifeline: When taking damage that would reduce you below a certain amount of Health, gain a Shield.
Imperial Mandate
2300 gold
- 60 Ability Power
- 125% Mana Regen
- 20 Ability Haste
Coordinated Fire: Abilities that Slow or Immobilize a champion deal bonus magic damage and mark them for 4 seconds. Allied champion damage detonates the mark, dealing additional magic damage and granting you both 20% Move Speed for 2 seconds.
Infinity Edge
3300 gold
- 65 Attack Damage
- 20% Crit Chance
Jak'Sho, The Protean
3200 gold
- 50 Armor
- 300 Health
- 50 Magic Resist
Voidborn Resilience: During combat with champions become empowered, increasing your bonus Armor and Magic Resist until end of combat.
Kaenic Rookern
2900 gold
- 400 Health
- 150% HP Regen
- 80 Magic Resist
Magebane: After not taking magic damage for 15 seconds, gain a magic shield for 0.
Knight's Vow
2200 gold
- 45 Armor
- 300 Health
- 15 Ability Haste
Active - Pledge: Designate an ally as Worthy.
Sacrifice: While your Worthy ally is nearby, redirect damage they take to you and heal based on the damage dealt by your Worthy ally to Champions.
Kraken Slayer
3000 gold
- 40 Attack Damage
- 35 Attack Speed
- 20% Crit Chance
Bring It Down: Every third basic attack deals additional physical damage on-hit, increasing when hitting the same target repeatedly.
Liandry's Torment
3000 gold
- 90 Ability Power
- 300 Health
Torment: Dealing damage with Abilities causes enemies to burn.
Suffering: For each second in combat with enemy champions, gain increased damage.
Lich Bane
3100 gold
- 100 Ability Power
- 8% Movement Speed
- 15 Ability Haste
Spellblade: After using an Ability, your next Attack is enhanced with additional magic damage On-Hit.
Locket of the Iron Solari
2200 gold
- 30 Armor
- 200 Health
- 30 Magic Resist
- 10 Ability Haste
Active - Devotion: Grant nearby allies a Shield, decaying over time.
Lord Dominik's Regards
3000 gold
- 35% Armor Penetration
- 40 Attack Damage
- 20% Crit Chance
Giant Slayer: Deal bonus damage against champions with greater max Health than you.
Luden's Companion
2900 gold
- 95 Ability Power
- 600 Mana
- 25 Ability Haste
Load: Gain a Shot Charge every few seconds.
Fire: Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Malignance
2700 gold
- 80 Ability Power
- 600 Mana
- 25 Ability Haste
Scorn: Your Ultimate spells gain Ability Haste.
Hatefog: Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.
Manamune
2900 gold
- 35 Attack Damage
- 500 Mana
- 15 Ability Haste
Awe: Gain bonus Attack Damage based on Mana.
Manaflow: Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Muramana.
Maw of Malmortius
2800 gold
- 65 Attack Damage
- 50 Magic Resist
Lifeline: Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield. When Lifeline triggers, gain Omnivamp until the end of combat.
Mejai's Soulstealer
1500 gold
- 20 Ability Power
- 100 Health
Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.
Mercurial Scimitar
3000 gold
- 40 Attack Damage
- 20% Crit Chance
- 50 Magic Resist
Active - Quicksilver: Removes all crowd control debuffs (excluding Airborne) and grants 50% Move Speed for 1.5 seconds.
Mikael's Blessing
2300 gold
- 12 Heal and Shield Power
- 250 Health
- 100% Mana Regen
- 15 Ability Haste
Active - Purify: (0s)Remove all crowd control debuffs from an ally champion and restore Health.
Moonstone Renewer
2200 gold
- 30 Ability Power
- 250 Health
- 125% Mana Regen
- 20 Ability Haste
Starlit Grace: Healing or shielding an ally chains to the nearest ally champion for a percentage of the original amount.
Morellonomicon
2200 gold
- 90 Ability Power
- 15 Ability Haste
Grievous Wounds: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
Mortal Reminder
3000 gold
- 35% Armor Penetration
- 40 Attack Damage
- 20% Crit Chance
Grievous Wounds: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
Muramana
2900 gold
- 35 Attack Damage
- 860 Mana
- 15 Ability Haste
Awe: Gain bonus Attack Damage based on Mana.
Shock: Attacks and damaging abilities against champions deal additional physical damage.
Nashor's Tooth
3000 gold
- 90 Ability Power
- 50 Attack Speed
- 15 Ability Haste
Icathian Bite: Attacks apply magic damage On-Hit.
Navori Quickblades
3300 gold
- 65 Attack Damage
- 20% Crit Chance
- 15 Ability Haste
Transcendence: Your Attacks reduce your non-Ultimate Ability cooldowns.
Impermanence: Your abilities deal increased damage based on Critical Strike Chance.
Opportunity
2700 gold
- 55 Attack Damage
- 18 Lethality
- 5% Movement Speed
Phantom Dancer
2800 gold
- 20 Attack Damage
- 30 Attack Speed
- 20% Crit Chance
- 10% Movement Speed
Spectral Waltz: Attacks grant Ghosting and stacking Attack Speed.
Profane Hydra
3300 gold
- 60 Attack Damage
- 18 Lethality
- 20 Ability Haste
Active - Heretical Cleave: Deal physical damage to nearby enemies. This damage increases on low Health enemies.
Cleave: Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.
Rabadon's Deathcap
3600 gold
- 140 Ability Power
Magical Opus: Increases your total Ability Power by 35%.
Randuin's Omen
2700 gold
- 55 Armor
- 400 Health
Active - Humility: Slow nearby enemies.
Rock Solid: Reduce incoming damage from attacks.
Critical Resilience: Critical Strikes deal less damage to you.
Rapid Firecannon
3000 gold
- 30 Attack Damage
- 20 Attack Speed
- 20% Crit Chance
- 7% Movement Speed
Sharpshooter: Your Energized Attack deals bonus magic damage and gains bonus range.
Ravenous Hydra
3300 gold
- 70 Attack Damage
- 12% Lifesteal
- 20 Ability Haste
Active - Ravenous Crescent: Deal physical damage to enemies around you that Lifesteals.
Cleave: Attacks deal physical damage to nearby enemies.
Redemption
2300 gold
- 15 Heal and Shield Power
- 200 Health
- 100% Mana Regen
- 15 Ability Haste
Active - Intervention: Target an area to restore Health to allied champions and deal true damage to enemy champions.
Riftmaker
3100 gold
- 80 Ability Power
- 350 Health
- 15 Ability Haste
Void Corruption: For each second in combat with enemy champions, deal bonus damage. At maximum strength, gain Omnivamp.
Void Infusion: Gain a % of your bonus Health as Ability Power.
Rod of Ages
2600 gold
- 50 Ability Power
- 400 Health
- 400 Mana
Timeless: This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level.
Eternity: Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent.
Runaan's Hurricane
2800 gold
- 40 Attack Speed
- 20% Crit Chance
- 7% Movement Speed
Peck: Attacks apply bonus magic damage on-hit.
Wind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike.
Rylai's Crystal Scepter
2600 gold
- 75 Ability Power
- 400 Health
Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
Seraph's Embrace
2900 gold
- 80 Ability Power
- 1000 Mana
- 25 Ability Haste
Awe: Gain Ability Power equal to 2% bonus Mana.
Lifeline: (90 (0s))Upon taking damage that would reduce your Health below 30%, gain a 250 + 20% current Mana Shield for 3s.
Serpent's Fang
2500 gold
- 55 Attack Damage
- 15 Lethality
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them.
Serylda's Grudge
3200 gold
- 45 Attack Damage
- 15 Lethality
- 15 Ability Haste
Rancor: Gain 0 Armor Penetration.
Bitter Cold: Damaging Abilities Slow enemies under 50% Health by 30% for 1 second.
Shadowflame
3200 gold
- 120 Ability Power
- 12 Magic Penetration
Cinderbloom: Magic damage and true damage critically strikes low Health enemies.
Shurelya's Battlesong
2200 gold
- 55 Ability Power
- 125% Mana Regen
- 8% Movement Speed
- 15 Ability Haste
Active - Inspiring Speech: Grants nearby allies Move Speed.
Solstice Sleigh
400 gold
- 5 Gold gen/10s
- 200 Health
- 75% HP Regen
- 75% Mana Regen
Active - Ward: Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Going Sledding: Slowing or Immobilizing an enemy champion grants you and a nearby ally with lowest Health bonus Health and Move Speed.
Spear of Shojin
3100 gold
- 55 Attack Damage
- 300 Health
- 20 Ability Haste
Dragonforce: Your Non-Ultimate spells gain Ability Haste.
Focused Will: Spell hits grant stacks. Your spells deal increased damage for each stack.
Spirit Visage
2900 gold
- 450 Health
- 100% HP Regen
- 60 Magic Resist
- 10 Ability Haste
Boundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%.
Staff of Flowing Water
2300 gold
- 40 Ability Power
- 8 Heal and Shield Power
- 125% Mana Regen
- 15 Ability Haste
Rapids: Healing or Shielding an ally grants you both 30 Ability Power and 10% Move Speed for 4 seconds.
Statikk Shiv
2900 gold
- 50 Attack Damage
- 30 Attack Speed
- 20% Crit Chance
Electroshock: Your Energized Attack fires a chain lightning that deals magic damage.
Sterak's Gage
3000 gold
- 400 Health
- 20% Tenacity
The Claws that Catch: Gain bonus Attack Damage.
Lifeline: (0s)Upon taking damage that would reduce your Health below 30%, gain a Shield.
Stormrazor
3100 gold
- 60 Attack Damage
- 15 Attack Speed
- 20% Crit Chance
Energized: Moving and Attacking will generate an Energized Attack.
Bolt: Your next Attack deals bonus damage and grants movement speed.
Stormsurge
2900 gold
- 95 Ability Power
- 10 Magic Penetration
- 8% Movement Speed
Stormraider: Dealing 35% of a champion's maximum Health within a short duration applies
Squall: After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Stridebreaker
3300 gold
- 50 Attack Damage
- 30 Attack Speed
- 450 Health
Active - Breaking Shockwave: Deal physical damage and Slow nearby enemies and gain Move Speed per champion. Can move while casting.
Cleave: Attacks deal physical damage to nearby enemies.
Temper: Dealing physical damage grants Move Speed.
Sundered Sky
3100 gold
- 45 Attack Damage
- 450 Health
- 15 Ability Haste
Lightshield Strike: The first Attack against a champion Crits and heals.
Sunfire Aegis
2700 gold
- 50 Armor
- 500 Health
Immolate: Taking or dealing damage causes you to begin dealing (15 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
Terminus
3000 gold
- 40 Attack Damage
- 30 Attack Speed
Shadow: Attacks apply magic damage On-Hit.
Juxtaposition: Alternate between Light and Dark on-hits when attacking champions: Light attacks grant Armor and Magic Resist.Dark attacks grant Armor Penetration and Magic Penetration.
The Collector
3100 gold
- 55 Attack Damage
- 20% Crit Chance
- 16 Lethality
Death: Your damage executes champions that are below 5% Health.
Taxes: Champion kills grant an additional 25 gold.
Thornmail
2700 gold
- 70 Armor
- 350 Health
Thorns: When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.
Titanic Hydra
3300 gold
- 50 Attack Damage
- 550 Health
Active - Titanic Crescent: On your next attack,
Cleave: will deal bonus physical damage to your target and in a nearby shockwave.
Trailblazer
2500 gold
- 40 Armor
- 200 Health
- 5% Movement Speed
Lead the Way: While moving, gain 20 bonus Move Speed. At max speed, create a trail that speeds up allied champion's Move Speed by 15% of yours. Your next Attack discharges the bonus Move Speed and Melee champions Slow the target by 50% for 1 second.
Trinity Force
3333 gold
- 45 Attack Damage
- 33 Attack Speed
- 300 Health
- 20 Ability Haste
Spellblade: After using an Ability, your next Attack is enhanced with additional physical damage.
Quicken: Basic attacks grant Move Speed.
Umbral Glaive
2600 gold
- 50 Attack Damage
- 15 Lethality
- 15 Ability Haste
Blackout: Reveal traps and disable Wards around you. Your Attacks do increased damage to Wards.
Blackout: Reveal traps and disable Wards around you. Your Attacks do increased damage to Wards.
Unending Despair
2800 gold
- 55 Armor
- 400 Health
- 10 Ability Haste
Anguish: While in combat with champions, every few seconds, deal magic damage to nearby enemy champions, healing based on the damage dealt.
Vigilant Wardstone
2300 gold
- 25 Armor
- 250 Health
- 30 Magic Resist
- 20 Ability Haste
Arcane Cache: This item can store up to 3 purchased Control Wards.
Behold: Increase your Stealth Ward and Control Ward placement caps by 1.
Void Staff
3000 gold
- 80 Ability Power
- 40% Magic Penetration
Voltaic Cyclosword
2900 gold
- 55 Attack Damage
- 18 Lethality
- 15 Ability Haste
Galvanize: Dashes and Stealth stack Energized faster.
Firmament: Your Energized Attack deals bonus physical damage and slows enemies.
Warmog's Armor
3100 gold
- 750 Health
- 200% HP Regen
- 5% Movement Speed
Warmog's Heart: If you have at least 1300 bonus Health, restore max Health per second if damage hasn't been taken within 6 seconds.
Winter's Approach
2400 gold
- 400 Health
- 500 Mana
- 15 Ability Haste
Awe: Gain bonus Health equal to 0.
Manaflow: Strike a target with an Ability or Attack to consume a charge and gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Fimbulwinter.
Wit's End
2800 gold
- 55 Attack Speed
- 50 Magic Resist
- 20% Tenacity
Fray: Attacks apply magic damage On-Hit.
Youmuu's Ghostblade
2700 gold
- 60 Attack Damage
- 18 Lethality
Active - Wraith Step: Gain Move Speed and Ghosting.
Haunt: Gain Move Speed while out of combat.
Zaz'Zak's Realmspike
400 gold
- 5 Gold gen/10s
- 200 Health
- 75% HP Regen
- 75% Mana Regen
Active - Ward: Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Void Explosion: Dealing ability damage causes an explosion dealing magic damage and damage based on the targets max Health.
Zeke's Convergence
2200 gold
- 30 Armor
- 200 Health
- 250 Mana
- 20 Ability Haste
Frostfire Tempest: Casting your Ultimate summons a storm around you. The storm deals magic damage to enemy Champions and Slows them.
Zhonya's Hourglass
3250 gold
- 120 Ability Power
- 50 Armor
Active - Time Stop: Enter Stasis for 2.5 seconds.
starter
Cull
450 gold
- 7 Attack Damage
Reap: Restore 3 Health per hit.Killing a lane minion grants 1 additional gold, up to 100. Killing 100 lane minions grants an additional 350 bonus gold.
Dark Seal
350 gold
- 15 Ability Power
- 50 Health
Glory: Gain 2 stacks for a champion kill or 1 stack for an assist (up to 10 stacks total). Lose 5 stacks on death.
Doran's Blade
450 gold
- 10 Attack Damage
- 100 Health
- 3.5% Lifesteal
Doran's Ring
400 gold
- 18 Ability Power
- 90 Health
Restoration: Restore Mana every second. If you can't gain Mana, regenerate Health instead.Attacks deal additional damage to minions.
Doran's Shield
450 gold
- 110 Health
- 4 HP Regen
Enduring Focus: Attacks deal an additional 5 physical damage to minions.Regenerate 4 Health every 5 seconds. After taking damage from a champion, large or epic jungle monster, restores up to 45 Health over 8 seconds. Restoration increases when you are low Health.
Guardian's Blade
950 gold
- 30 Attack Damage
- 150 Health
- 15 Ability Haste
Legendary: This item counts as a Legendary item.
Guardian's Hammer
950 gold
- 25 Attack Damage
- 150 Health
- 7% Lifesteal
Legendary: This item counts as a Legendary item.
Guardian's Horn
950 gold
- 150 Health
- 20 HP Regen
Undaunted: Blocks damage from attacks and spells from champions.
Legendary: This item counts as a Legendary item.
Guardian's Orb
950 gold
- 50 Ability Power
- 150 Health
Recovery: Restores Mana over time. If you can't gain mana, restores Health instead.
Legendary: This item counts as a Legendary item.
Gustwalker Hatchling
450 gold
Mosstomper Seedling
450 gold
Scorchclaw Pup
450 gold
Tear of the Goddess
400 gold
- 240 Mana
Manaflow: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.
World Atlas
400 gold
- 3 Gold gen/10s
- 30 Health
- 25% HP Regen
- 25% Mana Regen
basic
Amplifying Tome
400 gold
- 20 Ability Power
B. F. Sword
1300 gold
- 40 Attack Damage
Blasting Wand
850 gold
- 45 Ability Power
Cloak of Agility
600 gold
- 15% Crit Chance
Cloth Armor
300 gold
- 15 Armor
Dagger
300 gold
- 12 Attack Speed
Faerie Charm
250 gold
- 50% Mana Regen
Glowing Mote
250 gold
- 5 Ability Haste
Long Sword
350 gold
- 10 Attack Damage
Needlessly Large Rod
1250 gold
- 70 Ability Power
Null-Magic Mantle
450 gold
- 25 Magic Resist
Pickaxe
875 gold
- 25 Attack Damage
Rejuvenation Bead
300 gold
- 100% HP Regen
Ruby Crystal
400 gold
- 150 Health
Sapphire Crystal
350 gold
- 250 Mana
epic
Aether Wisp
850 gold
- 30 Ability Power
- 5% Movement Speed
Bami's Cinder
1000 gold
- 300 Health
Immolate: Taking or dealing damage causes you to begin dealing magic damage per second to nearby enemies (increased against minions and monsters).
Bandleglass Mirror
1000 gold
- 20 Ability Power
- 75% Mana Regen
- 10 Ability Haste
Blighting Jewel
1100 gold
- 25 Ability Power
- 13% Magic Penetration
Bramble Vest
800 gold
- 30 Armor
Thorns: When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.
Catalyst of Aeons
1300 gold
- 350 Health
- 300 Mana
Eternity: Taking damage from champions restores Mana.Casting an ability heals over time.
Caulfield's Warhammer
1100 gold
- 20 Attack Damage
- 10 Ability Haste
Chain Vest
800 gold
- 40 Armor
Crystalline Bracer
800 gold
- 200 Health
- 100% HP Regen
Executioner's Calling
800 gold
- 15 Attack Damage
Grievous Wounds: Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds.
Fiendish Codex
900 gold
- 25 Ability Power
- 10 Ability Haste
Forbidden Idol
800 gold
- 8 Heal and Shield Power
- 50% Mana Regen
Giant's Belt
900 gold
- 350 Health
Glacial Buckler
950 gold
- 20 Armor
- 250 Mana
- 10 Ability Haste
Haunting Guise
1300 gold
- 30 Ability Power
- 200 Health
Madness: For each second in combat with enemy champions, deal increased damage.
Hearthbound Axe
1150 gold
- 15 Attack Damage
- 25 Attack Speed
Hexdrinker
1300 gold
- 25 Attack Damage
- 35 Magic Resist
Lifeline: Taking magic damage while on low Health grants a magic damage Shield.
Hextech Alternator
1100 gold
- 45 Ability Power
Revved: Damaging a champion deals additional damage.
Kindlegem
800 gold
- 200 Health
- 10 Ability Haste
Kircheis Shard
700 gold
- 15 Attack Damage
Jolt: Energized Attacks deal an additional 50 magic damage.
Last Whisper
1450 gold
- 18% Armor Penetration
- 20 Attack Damage
Lost Chapter
1200 gold
- 40 Ability Power
- 300 Mana
- 10 Ability Haste
Enlighten: Upon levelling up, restores 20% max Mana over 3 seconds.
Negatron Cloak
900 gold
- 50 Magic Resist
Noonquiver
1300 gold
- 30 Attack Damage
- 15 Attack Speed
Precision: Attacks deal additional damage to Minions and Monsters.
Oblivion Orb
800 gold
- 30 Ability Power
Grievous Wounds: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.
Phage
1100 gold
- 15 Attack Damage
- 200 Health
Rage: Attacking a unit grants 0 Move Speed for 0 seconds.
Quicksilver Sash
1300 gold
- 30 Magic Resist
Active - Quicksilver: Removes all crowd control debuffs (excluding Airborne).
Rectrix
900 gold
- 20 Attack Damage
- 4% Movement Speed
Recurve Bow
700 gold
- 15 Attack Speed
Runic Compass
400 gold
- 5 Gold gen/10s
- 100 Health
- 50% HP Regen
- 50% Mana Regen
Active - Ward: Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Quest: Earn 800 gold from this item to transform it into Runic Compass. Gain a charge every
Seeker's Armguard
1600 gold
- 45 Ability Power
- 25 Armor
Active - Time Stop: (Single use)Enter Stasis for 2.5 seconds.
Serrated Dirk
1000 gold
- 20 Attack Damage
Gouge: Gain 10 Lethality.
Shattered Armguard
1600 gold
- 45 Ability Power
- 25 Armor
Sheen
900 gold
- 10 Ability Haste
Spellblade: After using an Ability, your next Attack is enhanced with additional damage.
Spectre's Cowl
1250 gold
- 200 Health
- 100% HP Regen
- 25 Magic Resist
Steel Sigil
1100 gold
- 30 Armor
- 15 Attack Damage
The Brutalizer
1337 gold
- 25 Attack Damage
- 5 Lethality
- 10 Ability Haste
Tiamat
1200 gold
- 20 Attack Damage
Active - Crescent: Deal 0 physical damage to enemies around you.
Cleave: Attacks deal physical damage to nearby enemies.Item performance differs for melee and ranged users.
Tunneler
1150 gold
- 15 Attack Damage
- 250 Health
Vampiric Scepter
900 gold
- 15 Attack Damage
- 7% Lifesteal
Verdant Barrier
1700 gold
- 40 Ability Power
- 30 Magic Resist
Annul: (0s)Grants a Spell Shield that blocks the next enemy Ability.
Warden's Mail
1000 gold
- 40 Armor
Rock Solid: Reduce incoming damage from Attacks.
Watchful Wardstone
1100 gold
- 10 Armor
- 150 Health
- 15 Magic Resist
- 10 Ability Haste
Arcane Cache: This item can store up to 3 purchased Control Wards.
Winged Moonplate
800 gold
- 150 Health
- 5% Movement Speed
Zeal
1100 gold
- 15 Attack Speed
- 15% Crit Chance
- 5% Movement Speed
masterwork
Ataraxia
3000 gold
- 75 Attack Damage
- 27 Lethality
- 20 Ability Haste
Eminence: When a champion that you have damaged dies, gain Attack Damage.
Certainty
2700 gold
- 70 Attack Damage
- 27 Lethality
- 8% Movement Speed
Cry of the Shrieking City
2200 gold
- 60 Ability Power
- 300 Health
- 175% Mana Regen
- 25 Ability Haste
Soul Siphon: Damaging a champion grants a Soul Shard. Healing or shielding an ally consumes all Soul Shards to restore Health and deals magic damage per Shard to the nearest enemy champion.
Dreamshatter
3300 gold
- 60 Attack Damage
- 40 Attack Speed
- 600 Health
Active - Breaking Shockwave: Deal physical damage and Slow nearby enemies and gain Move Speed per champion. Can move while casting.
Cleave: Attacks deal physical damage to nearby enemies.
Temper: Dealing physical damage grants Move Speed.
Edge of Finality
3300 gold
- 95 Attack Damage
- 20% Crit Chance
Enmity of the Masses
2700 gold
- 110 Ability Power
- 800 Mana
- 35 Ability Haste
Scorn: Your Ultimate spells gain Ability Haste.
Hatefog: Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.
Eye of the Storm
3100 gold
- 80 Attack Damage
- 25 Attack Speed
- 20% Crit Chance
Bolt: Your Energized Attack applies bonus magic damage and grants Move Speed.
Force of Arms
2900 gold
- 120 Ability Power
- 950 Mana
- 35 Ability Haste
Load: Gain a Shot Charge every few seconds.
Fire: Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Frozen Fist
2600 gold
- 60 Armor
- 400 Health
- 25 Ability Haste
Spellblade: After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed.
Heavensfall
3100 gold
- 60 Attack Damage
- 600 Health
- 20 Ability Haste
Lightshield Strike: The first basic attack against a champion Crits and heals. Excess healing is granted as temporary bonus Health.
Hope Adrift
2800 gold
- 65 Armor
- 600 Health
- 20 Ability Haste
Anguish: While in combat with champions, every few seconds, deal magic damage to nearby enemy champions, healing based on the damage dealt.
Icathia's Curse
3100 gold
- 90 Ability Power
- 450 Health
- 20 Ability Haste
Void Corruption: For each second in combat with enemy champions, deal bonus damage. At maximum strength, gain Omnivamp.
Void Infusion: Gain a % of your bonus Health as Ability Power.
Infinite Convergence
2600 gold
- 70 Ability Power
- 550 Health
- 650 Mana
Timeless: This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level.
Eternity: Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent.
Infinity Force
3333 gold
- 55 Attack Damage
- 43 Attack Speed
- 400 Health
- 25 Ability Haste
Spellblade: After using an Ability, your next Attack is enhanced with additional physical damage.
Quicken: Basic attacks grant Move Speed.
Leviathan
3000 gold
- 1150 Health
- 300% HP Regen
Colossal Consumption: (0s) per targetCharge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
Goliath: Gain increased size based on Total Health.
Liandry's Lament
3000 gold
- 110 Ability Power
- 550 Health
Torment: Dealing damage with Abilities causes enemies to burn.
Suffering: For each second in combat with enemy champions, gain increased damage.
Obsidian Cleaver
3000 gold
- 65 Attack Damage
- 600 Health
- 25 Ability Haste
Carve: Dealing physical damage to a champion applies a stack of Armor reduction.
Fervor: Dealing physical damage grants Move Speed.
Rabadon's Deathcrown
3600 gold
- 190 Ability Power
Magical Opus: Increases your total Ability Power by 35%.
Reliquary of the Golden Dawn
2200 gold
- 40 Armor
- 350 Health
- 40 Magic Resist
- 20 Ability Haste
Active - Devotion: Grant nearby allies a Shield, decaying over time.
Seething Sorrow
3000 gold
- 55 Ability Power
- 45 Attack Damage
- 35 Attack Speed
Wrath: Attacks apply 30 magic damage On-Hit.
Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 0 Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.
Shojin's Resolve
3100 gold
- 65 Attack Damage
- 500 Health
- 25 Ability Haste
Dragonforce: Your Non-Ultimate spells gain Ability Haste.
Focused Will: Spell hits grant stacks. Your spells deal increased damage for each stack.
Shurelya's Requiem
2200 gold
- 70 Ability Power
- 200% Mana Regen
- 10% Movement Speed
- 25 Ability Haste
Active - Inspiring Speech: Grants nearby allies Move Speed.
Starcaster
2200 gold
- 50 Ability Power
- 300 Health
- 200% Mana Regen
- 25 Ability Haste
Starlit Grace: Healing or shielding an ally chains to the nearest ally champion for a percentage of the original amount.
Swordnado
2900 gold
- 70 Attack Damage
- 27 Lethality
- 20 Ability Haste
Galvanize: Dashes and Stealth stack Energized faster.
Syzygy
2800 gold
- 90 Attack Damage
- 25 Ability Haste
T.U.R.B.O.
3000 gold
- 65 Attack Damage
- 35 Attack Speed
- 450 Health
The Baron's Gift
3000 gold
- 120 Ability Power
- 60 Attack Speed
- 20 Ability Haste
Icathian Bite: Attacks apply magic damage On-Hit.
The Unspoken Parasite
3200 gold
- 60 Armor
- 550 Health
- 60 Magic Resist
Voidborn Resilience: During combat with champions become empowered, increasing your bonus Armor and Magic Resist until end of combat.
Upgraded Aeropack
2600 gold
- 95 Ability Power
- 450 Health
- 20 Ability Haste
Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal magic damage.
Wyrmfallen Sacrifice
3000 gold
- 60 Attack Damage
- 45 Attack Speed
- 20% Crit Chance
Bring It Down: Every third basic attack deals additional physical damage on-hit, increasing when hitting the same target repeatedly.
Youmuu's Wake
2700 gold
- 75 Attack Damage
- 27 Lethality
Active - Wraith Step: Gain Move Speed and Ghosting.
Haunt: Gain Move Speed while out of combat.
consumables
Cappa Juice
500 gold
Control Ward
75 gold
Corrupting Potion
500 gold
Elixir of Iron
500 gold
Elixir of Sorcery
500 gold
Elixir of Wrath
500 gold
Health Potion
50 gold
Refillable Potion
150 gold
Health 0
Mana 0
Attack Damage 0
Armor 0
Attack Speed 0
Crit Chance 0
Ability Power 0
Magic Resist 0
Ability Haste 0
Movement Speed 0
HP Regen 0
Armor Penetration 0
Attack Range 0
Mana Regen 0
Lethality 0
Tenacity 0
Lifesteal 0
Omnivamp 0
Magic Penetration 0
Heal and Shield Power 0
Gold gen/10s 0