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patch
13.11

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A League of Legends Build Calculator

Choose a champion to get started

Aatrox
Aatrox
Ahri
Ahri
Akali
Akali
Akshan
Akshan
Alistar
Alistar
Amumu
Amumu
Anivia
Anivia
Annie
Annie
Aphelios
Aphelios
Ashe
Ashe
Aurelion Sol
Aurelion Sol
Azir
Azir
Bard
Bard
Bel'Veth
Bel'Veth
Blitzcrank
Blitzcrank
Brand
Brand
Braum
Braum
Caitlyn
Caitlyn
Camille
Camille
Cassiopeia
Cassiopeia
Cho'Gath
Cho'Gath
Corki
Corki
Darius
Darius
Diana
Diana
Dr. Mundo
Dr. Mundo
Draven
Draven
Ekko
Ekko
Elise
Elise
Evelynn
Evelynn
Ezreal
Ezreal
Fiddlesticks
Fiddlesticks
Fiora
Fiora
Fizz
Fizz
Galio
Galio
Gangplank
Gangplank
Garen
Garen
Gnar
Gnar
Gragas
Gragas
Graves
Graves
Gwen
Gwen
Hecarim
Hecarim
Heimerdinger
Heimerdinger
Illaoi
Illaoi
Irelia
Irelia
Ivern
Ivern
Janna
Janna
Jarvan IV
Jarvan IV
Jax
Jax
Jayce
Jayce
Jhin
Jhin
Jinx
Jinx
Kai'Sa
Kai'Sa
Kalista
Kalista
Karma
Karma
Karthus
Karthus
Kassadin
Kassadin
Katarina
Katarina
Kayle
Kayle
Kayn
Kayn
Kennen
Kennen
Kha'Zix
Kha'Zix
Kindred
Kindred
Kled
Kled
Kog'Maw
Kog'Maw
K'Sante
K'Sante
LeBlanc
LeBlanc
Lee Sin
Lee Sin
Leona
Leona
Lillia
Lillia
Lissandra
Lissandra
Lucian
Lucian
Lulu
Lulu
Lux
Lux
Malphite
Malphite
Malzahar
Malzahar
Maokai
Maokai
Master Yi
Master Yi
Milio
Milio
Miss Fortune
Miss Fortune
Mordekaiser
Mordekaiser
Morgana
Morgana
Nami
Nami
Nasus
Nasus
Nautilus
Nautilus
Neeko
Neeko
Nidalee
Nidalee
Nilah
Nilah
Nocturne
Nocturne
Nunu & Willump
Nunu & Willump
Olaf
Olaf
Orianna
Orianna
Ornn
Ornn
Pantheon
Pantheon
Poppy
Poppy
Pyke
Pyke
Qiyana
Qiyana
Quinn
Quinn
Rakan
Rakan
Rammus
Rammus
Rek'Sai
Rek'Sai
Rell
Rell
Renata Glasc
Renata Glasc
Renekton
Renekton
Rengar
Rengar
Riven
Riven
Rumble
Rumble
Ryze
Ryze
Samira
Samira
Sejuani
Sejuani
Senna
Senna
Seraphine
Seraphine
Sett
Sett
Shaco
Shaco
Shen
Shen
Shyvana
Shyvana
Singed
Singed
Sion
Sion
Sivir
Sivir
Skarner
Skarner
Sona
Sona
Soraka
Soraka
Swain
Swain
Sylas
Sylas
Syndra
Syndra
Tahm Kench
Tahm Kench
Taliyah
Taliyah
Talon
Talon
Taric
Taric
Teemo
Teemo
Thresh
Thresh
Tristana
Tristana
Trundle
Trundle
Tryndamere
Tryndamere
Twisted Fate
Twisted Fate
Twitch
Twitch
Udyr
Udyr
Urgot
Urgot
Varus
Varus
Vayne
Vayne
Veigar
Veigar
Vel'Koz
Vel'Koz
Vex
Vex
Vi
Vi
Viego
Viego
Viktor
Viktor
Vladimir
Vladimir
Volibear
Volibear
Warwick
Warwick
Wukong
Wukong
Xayah
Xayah
Xerath
Xerath
Xin Zhao
Xin Zhao
Yasuo
Yasuo
Yone
Yone
Yorick
Yorick
Yuumi
Yuumi
Zac
Zac
Zed
Zed
Zeri
Zeri
Ziggs
Ziggs
Zilean
Zilean
Zoe
Zoe
Zyra
Zyra

boots

Berserker's Greaves
Berserker's Greaves

Berserker's Greaves

1100 gold

  • 35 Attack Speed
  • 45 Movement Speed
Boots
Boots

Boots

300 gold

  • 25 Movement Speed
Boots of Swiftness
Boots of Swiftness

Boots of Swiftness

900 gold

  • 60 Movement Speed
Ionian Boots of Lucidity
Ionian Boots of Lucidity

Ionian Boots of Lucidity

950 gold

  • 45 Movement Speed
  • 20 Ability Haste
Mercury's Treads
Mercury's Treads

Mercury's Treads

1100 gold

  • 25 Magic Resist
  • 45 Movement Speed
  • 30 Tenacity
Mobility Boots
Mobility Boots

Mobility Boots

1000 gold

  • 115 Movement Speed
Plated Steelcaps
Plated Steelcaps

Plated Steelcaps

1100 gold

  • 20 Armor
  • 45 Movement Speed
Sorcerer's Shoes
Sorcerer's Shoes

Sorcerer's Shoes

1100 gold

  • 18 Magic Penetration
  • 45 Movement Speed

legendary

Abyssal Mask
Abyssal Mask

Abyssal Mask

2400 gold

  • 300 Health
  • 60 Magic Resist
  • 10 Ability Haste

Unmake: Curse nearby enemy champions, reducing their Magic Resist. For each Cursed enemy, gain Magic Resist.

Anathema's Chains
Anathema's Chains

Anathema's Chains

2500 gold

  • 650 Health
  • 20 Ability Haste

Active - Vow: Choose a Nemesis to start building a Vendetta (90s).

Vendetta: Take reduced damage from your Nemesis, increasing per Vendetta stack. You gain stacks over time, and reach the maximum number of stacks after 60 seconds.

Vengeance: At maximum stacks, your Nemesis has reduced Tenacity while near you.

Archangel's Staff
Archangel's Staff

Archangel's Staff

3000 gold

  • 70 Ability Power
  • 200 Health
  • 500 Mana
  • 10 Ability Haste

Awe: Gain Ability Power equal to bonus Mana.

Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

Ardent Censer
Ardent Censer

Ardent Censer

2100 gold

  • 35 Ability Power
  • 8 Heal and Shield Power
  • 75% Mana Regen
  • 5% Movement Speed

Sanctify: Healing or Shielding another ally enhances you both, granting Attack Speed and magic damage On-Hit.

Axiom Arc
Axiom Arc

Axiom Arc

3000 gold

  • 55 Attack Damage
  • 18 Lethality
  • 25 Ability Haste

Flux: Whenever a Champion dies within 3 seconds of you having damaged them, refund 20% of your Ultimate Ability's total cooldown.

Banshee's Veil
Banshee's Veil

Banshee's Veil

2600 gold

  • 80 Ability Power
  • 45 Magic Resist
  • 10 Ability Haste

Annul: Grants a Spell Shield that blocks the next enemy Ability.

Black Cleaver
Black Cleaver

Black Cleaver

3100 gold

  • 50 Attack Damage
  • 400 Health
  • 30 Ability Haste

Carve: Dealing physical damage to a champion applies a stack of Armor reduction.

Rage: Dealing physical damage to a champion grants Move Speed per stack of Carve on them.

Black Mist Scythe
Black Mist Scythe

Black Mist Scythe

400 gold

  • 20 Attack Damage
  • 3 Gold gen/10s
  • 75 Health
  • 100% Mana Regen

Active - Warding: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

Blade of the Ruined King
Blade of the Ruined King

Blade of the Ruined King

3300 gold

  • 40 Attack Damage
  • 25 Attack Speed
  • 8% Lifesteal

Mist's Edge: Attacks apply physical damage based off of the target's current Health.

Siphon: Attacking a champion 3 times deals magic damage and steals Move Speed.Item performance differs for melee and ranged users.

Bloodthirster
Bloodthirster

Bloodthirster

3200 gold

  • 55 Attack Damage
  • 20% Crit Chance
  • 18% Lifesteal

Engorge: While above 50% Health, gain additional Attack Damage.

Bulwark of the Mountain
Bulwark of the Mountain

Bulwark of the Mountain

400 gold

  • 20 Ability Power
  • 3 Gold gen/10s
  • 250 Health
  • 100% HP Regen

Active - Warding: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

Chempunk Chainsword
Chempunk Chainsword

Chempunk Chainsword

2800 gold

  • 55 Attack Damage
  • 250 Health
  • 25 Ability Haste

Hackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

Chemtech Putrifier
Chemtech Putrifier

Chemtech Putrifier

2100 gold

  • 35 Ability Power
  • 10 Heal and Shield Power
  • 75% Mana Regen
  • 15 Ability Haste

Puffcap Toxin: Dealing damage applies 40% Grievous Wounds to champions for 3 seconds.

Cosmic Drive
Cosmic Drive

Cosmic Drive

3000 gold

  • 100 Ability Power
  • 5% Movement Speed
  • 30 Ability Haste

Spelldance: Damaging a champion generates a stack of 2.5% Move Speed every 1.5 seconds for the next 5 seconds up to 10% Move Speed. At 4 stacks, gain an additional 10% Move Speed (20% Move Speed total). Dealing damage refreshes this effect.

Dead Man's Plate
Dead Man's Plate

Dead Man's Plate

2900 gold

  • 45 Armor
  • 300 Health
  • 5% Movement Speed

Shipwrecker: While moving, build up Move Speed. Your next Attack discharges built up Move Speed to deal damage. If dealt by a Melee champion at top speed, the Attack also Slows the target.

Death's Dance
Death's Dance

Death's Dance

3300 gold

  • 45 Armor
  • 55 Attack Damage
  • 15 Ability Haste

Ignore Pain: Damage taken is dealt to you over time instead.

Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time.

Demonic Embrace
Demonic Embrace

Demonic Embrace

3000 gold

  • 75 Ability Power
  • 350 Health

Dark Pact: Gain bonus Health as Ability Power.

Edge of Night
Edge of Night

Edge of Night

2900 gold

  • 50 Attack Damage
  • 325 Health
  • 10 Lethality

Annul: Gain a Spell Shield that blocks the next enemy Ability.

Essence Reaver
Essence Reaver

Essence Reaver

2900 gold

  • 55 Attack Damage
  • 20% Crit Chance
  • 20 Ability Haste

Spellblade: After using an Ability, your next Attack deals additional damage and restores Mana.

Fimbulwinter
Fimbulwinter

Fimbulwinter

2600 gold

  • 400 Health
  • 860 Mana
  • 15 Ability Haste

Awe: Gain bonus Health based on Mana.

Everlasting: Immobilizing or Slowing an enemy champion grants a Shield. The Shield is increased if more than one enemy is nearby.

Force of Nature
Force of Nature

Force of Nature

2800 gold

  • 400 Health
  • 60 Magic Resist
  • 5% Movement Speed

Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast. Enemy Immobilizing effects grant additional stacks.

Dissipate: While at max stacks of Steadfast, gain increased Magic Resist and Move Speed.

Frozen Heart
Frozen Heart

Frozen Heart

2700 gold

  • 90 Armor
  • 400 Mana
  • 20 Ability Haste

Rock Solid: Reduce incoming damage from Attacks.

Winter's Caress: Reduces the Attack Speed of nearby enemies.

Gargoyle Stoneplate
Gargoyle Stoneplate

Gargoyle Stoneplate

3200 gold

  • 60 Armor
  • 60 Magic Resist
  • 15 Ability Haste

Active - Monolith: Gain a Shield that decays and grow in size.

Fortify: Taking damage from a champion grants a stack of bonus Armor and bonus Magic Resist.

Guardian Angel
Guardian Angel

Guardian Angel

3000 gold

  • 40 Armor
  • 45 Attack Damage

Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).

Horizon Focus
Horizon Focus

Horizon Focus

3000 gold

  • 100 Ability Power
  • 150 Health
  • 15 Ability Haste

Hypershot: Damaging a champion with a non-targeted Ability at over 700 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you.

Hullbreaker
Hullbreaker

Hullbreaker

3000 gold

  • 60 Attack Damage
  • 400 Health
  • 150% HP Regen
  • 5% Movement Speed

Boarding Party: While no allied champions are nearby you gain Armor and Magic Resist and Attacks deal increased damage to towers. Nearby large minions gain Armor and Magic Resist and increased damage to towers.

Immortal Shieldbow
Immortal Shieldbow

Immortal Shieldbow

3000 gold

  • 50 Attack Damage
  • 20% Crit Chance
  • 7% Lifesteal

Lifeline: When taking damage that would reduce you below 30% Health, gain a Shield. In addition, gain Attack Speed.

Imperial Mandate
Imperial Mandate

Imperial Mandate

2300 gold

  • 55 Ability Power
  • 100% Mana Regen
  • 20 Ability Haste

Coordinated Fire: Abilities that Slow or Immobilize a champion deal bonus magic damage and mark them for 4 seconds. Allied champion damage detonates the mark, dealing additional magic damage and granting you both 20% Move Speed for 2 seconds.

Knight's Vow
Knight's Vow

Knight's Vow

2200 gold

  • 25 Armor
  • 350 Health
  • 125% HP Regen
  • 15 Ability Haste

Active - Pledge: Designate an ally who is Worthy..

Sacrifice: While your Worthy ally is nearby, redirect damage they take to you and heal based on the damage dealt by your Worthy ally to Champions.

Kraken Slayer
Kraken Slayer

Kraken Slayer

3000 gold

  • 40 Attack Damage
  • 30 Attack Speed
  • 20% Crit Chance

Bring It Down: Every third Attack deals additional magic damage. Repeated triggers on the same target increase the damage dealt.

Lich Bane
Lich Bane

Lich Bane

3000 gold

  • 85 Ability Power
  • 8% Movement Speed
  • 15 Ability Haste

Spellblade: After using an Ability, your next Attack is enhanced with additional magic damage.

Lord Dominik's Regards
Lord Dominik's Regards

Lord Dominik's Regards

3000 gold

  • 30% Armor Penetration
  • 35 Attack Damage
  • 20% Crit Chance

Giant Slayer: Deal bonus damage against champions with greater max Health than you.

Manamune
Manamune

Manamune

2900 gold

  • 35 Attack Damage
  • 500 Mana
  • 15 Ability Haste

Awe: Gain bonus Attack Damage equal to your max Mana.

Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Muramana.

Maw of Malmortius
Maw of Malmortius

Maw of Malmortius

2800 gold

  • 65 Attack Damage
  • 50 Magic Resist

Lifeline: Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield. When Lifeline triggers, gain Omnivamp until the end of combat.

Mejai's Soulstealer
Mejai's Soulstealer

Mejai's Soulstealer

1600 gold

  • 20 Ability Power
  • 100 Health

Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.

Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.

Mercurial Scimitar
Mercurial Scimitar

Mercurial Scimitar

3000 gold

  • 40 Attack Damage
  • 20% Crit Chance
  • 50 Magic Resist

Active - Quicksilver: Remove all crowd control debuffs and gain Move Speed.

Mikael's Blessing
Mikael's Blessing

Mikael's Blessing

2300 gold

  • 15 Heal and Shield Power
  • 250 Health
  • 100% Mana Regen

Active - Purify: Restore Health and Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion.

Harmony: Gain 25% Base Health Regeneration for every additional 25% Base Mana Regeneration.

Morellonomicon
Morellonomicon

Morellonomicon

3000 gold

  • 90 Ability Power
  • 200 Health
  • 10 Magic Penetration

Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

Mortal Reminder
Mortal Reminder

Mortal Reminder

3000 gold

  • 30% Armor Penetration
  • 40 Attack Damage
  • 20% Crit Chance

Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

Muramana
Muramana

Muramana

2900 gold

  • 35 Attack Damage
  • 860 Mana
  • 15 Ability Haste

Awe: Gain bonus Attack Damage based on Mana.

Shock: Attacks against champions deal additional physical damage.

Nashor's Tooth
Nashor's Tooth

Nashor's Tooth

3200 gold

  • 100 Ability Power
  • 50 Attack Speed
  • 15 Ability Haste

Icathian Bite: Attacks apply magic damage On-Hit.

Pauldrons of Whiterock
Pauldrons of Whiterock

Pauldrons of Whiterock

400 gold

  • 15 Attack Damage
  • 3 Gold gen/10s
  • 250 Health
  • 100% HP Regen

Active - Warding: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

Phantom Dancer
Phantom Dancer

Phantom Dancer

2800 gold

  • 20 Attack Damage
  • 30 Attack Speed
  • 20% Crit Chance
  • 7% Movement Speed

Spectral Waltz: Attacks grant Ghosting and stacking increased Move Speed. In addition, Attacking 4 times causes Spectral Waltz to also grant Attack Speed.

Prowler's Claw
Prowler's Claw

Prowler's Claw

3000 gold

  • 55 Attack Damage
  • 15 Lethality
  • 15 Ability Haste

Sandstrike: After dashing, blinking, or exiting Stealth, your next Attack on a champion deals an additional physical damage. If dealt by a Melee champion, this Attack also Slows the target.

Rabadon's Deathcap
Rabadon's Deathcap

Rabadon's Deathcap

3600 gold

  • 120 Ability Power

Magical Opus: Increases your total Ability Power by 40%.

Randuin's Omen
Randuin's Omen

Randuin's Omen

3000 gold

  • 60 Armor
  • 400 Health

Active - Humility: Slow nearby enemies.

Rock Solid: Reduce incoming damage from Attacks.

Critical Resilience: Critical Strikes deal 20% less damage to you.

Rapid Firecannon
Rapid Firecannon

Rapid Firecannon

3000 gold

  • 30 Attack Damage
  • 15 Attack Speed
  • 20% Crit Chance
  • 7% Movement Speed

Energized: Moving and Attacking will generate an Energized Attack.

Sharpshooter: Your Energized Attack applies bonus damage. In addition, Energized attacks gain Attack Range.

Ravenous Hydra
Ravenous Hydra

Ravenous Hydra

3400 gold

  • 65 Attack Damage
  • 10% Lifesteal
  • 25 Ability Haste

Cleave: Attacks and Abilities deal physical damage to other nearby enemies.

Carnivorous: Gain AD whenever you kill a minion and 2 times that amount when you kill a Champion, Large Monster, or Siege Minion. Lose 60% of your stacks on death.

Redemption
Redemption

Redemption

2300 gold

  • 15 Heal and Shield Power
  • 250 Health
  • 100% Mana Regen

Active - Intervention: Target an area within. After 2.5 seconds, call down a beam of light to restore Health to allies and damage enemy champions.

Harmony: Gain 25% Base Health Regeneration for every additional 25% Base Mana Regeneration.

Runaan's Hurricane
Runaan's Hurricane

Runaan's Hurricane

2800 gold

  • 40 Attack Speed
  • 20% Crit Chance
  • 7% Movement Speed

Peck: Attacks apply magic damage On-Hit.

Wind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike.

Rylai's Crystal Scepter
Rylai's Crystal Scepter

Rylai's Crystal Scepter

2600 gold

  • 75 Ability Power
  • 400 Health

Rimefrost: Damaging Abilities Slow enemies.

Seraph's Embrace
Seraph's Embrace

Seraph's Embrace

3000 gold

  • 70 Ability Power
  • 200 Health
  • 860 Mana
  • 10 Ability Haste

Awe: Gain Ability Power based on Mana.

Lifeline: Upon taking damage that would reduce your Health below 30%, gain a Shield based on your current Mana.

Serpent's Fang
Serpent's Fang

Serpent's Fang

2600 gold

  • 55 Attack Damage
  • 12 Lethality

Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them.Item performance differs for melee and ranged users.

Serylda's Grudge
Serylda's Grudge

Serylda's Grudge

3200 gold

  • 30% Armor Penetration
  • 45 Attack Damage
  • 20 Ability Haste

Bitter Cold: Damaging Abilities Slow enemies.

Shadowflame
Shadowflame

Shadowflame

3000 gold

  • 100 Ability Power
  • 200 Health

Cinderbloom: Damage to champions benefits from additional Magic Penetration based on their current Health. If the target was recently affected by Shields, gain the maximum benefit against that target.

Shard of True Ice
Shard of True Ice

Shard of True Ice

400 gold

  • 40 Ability Power
  • 3 Gold gen/10s
  • 75 Health
  • 100% Mana Regen

Active - Warding: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

Silvermere Dawn
Silvermere Dawn

Silvermere Dawn

3000 gold

  • 40 Attack Damage
  • 300 Health
  • 40 Magic Resist

Active - Quicksilver: Remove all crowd control debuffs and gain Tenacity and Slow Resistance.

Spear of Shojin
Spear of Shojin

Spear of Shojin

3400 gold

  • 65 Attack Damage
  • 300 Health
  • 20 Ability Haste

Dragonforce: Your Non-Ultimate spells gain (8 (+0.08 per 100 Bonus AD) | 6 (+0.06 per 100 Bonus AD)) Ability Haste, reduced to (4 (+0.04 per 100 Bonus AD) | 3 (+0.03 per 100 Bonus AD))) Ability Haste for Immobilizing spells.

Exigency: Gain up to (0.15 | 0.1) increased move speed, based on your missing health (Maxed when below 33% Health).Item performance differs for melee and ranged users.

Spirit Visage
Spirit Visage

Spirit Visage

2900 gold

  • 450 Health
  • 100% HP Regen
  • 50 Magic Resist
  • 10 Ability Haste

Boundless Vitality: Increases all Healing and Shielding effectiveness on you.

Staff of Flowing Water
Staff of Flowing Water

Staff of Flowing Water

2100 gold

  • 35 Ability Power
  • 8 Heal and Shield Power
  • 75% Mana Regen
  • 5% Movement Speed

Rapids: Healing or Shielding another ally grants you both Ability Power and Ability Haste.

Statikk Shiv
Statikk Shiv

Statikk Shiv

3000 gold

  • 45 Attack Damage
  • 25 Attack Speed
  • 20% Crit Chance

Energized: Moving and Attacking will generate an Energized Attack.

Electroshock: Fires chain lightning that bounces to nearby enemies, dealing increased damage to minions.

Sterak's Gage
Sterak's Gage

Sterak's Gage

3100 gold

  • 400 Health

The Claws that Catch: Gain base AD as bonus Attack Damage.

Lifeline: Upon taking damage that would reduce your Health below 30%, gain a Shield, decaying over time, and Tenacity.

Stormrazor
Stormrazor

Stormrazor

3000 gold

  • 55 Attack Damage
  • 15 Attack Speed
  • 20% Crit Chance

Energized: Moving and Attacking will generate an Energized Attack.

Bolt: Your next Attack deals bonus damage and grants movement speed.

Sunfire Aegis
Sunfire Aegis

Sunfire Aegis

2700 gold

  • 50 Armor
  • 500 Health

Immolate: Taking or dealing damage causes you to begin dealing (15 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).

The Collector
The Collector

The Collector

3000 gold

  • 55 Attack Damage
  • 20% Crit Chance
  • 18 Lethality

Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.

Thornmail
Thornmail

Thornmail

2700 gold

  • 70 Armor
  • 350 Health

Thorns: When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

Titanic Hydra
Titanic Hydra

Titanic Hydra

3300 gold

  • 30 Attack Damage
  • 500 Health

Colossus: Gain bonus Attack Damage based off of bonus Health.

Cleave: Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.

Turbo Chemtank
Turbo Chemtank

Turbo Chemtank

2800 gold

  • 500 Health
  • 50 Magic Resist
  • 10 Ability Haste

Active - Supercharged: Grants Move Speed towards enemies or enemy turrets. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions.

Umbral Glaive
Umbral Glaive

Umbral Glaive

2300 gold

  • 50 Attack Damage
  • 10 Lethality
  • 15 Ability Haste

Blackout: When spotted by an enemy Ward, reveal traps and disable Wards around you. Your Attacks do increased damage to Wards.

Vigilant Wardstone
Vigilant Wardstone

Vigilant Wardstone

2300 gold

  • 250 Health
  • 50% Mana Regen
  • 10 Ability Haste

Arcane Cache: This item can store up to 3 purchased Control Wards.

Behold: Increase your Stealth Ward and Control Ward placement caps by 1.

Chosen of Ixtal: Grants a 20% increase to bonus Health, bonus Attack Damage, Ability Haste, and Ability Power.

Void Staff
Void Staff

Void Staff

2800 gold

  • 65 Ability Power
  • 40% Magic Penetration
Warmog's Armor
Warmog's Armor

Warmog's Armor

3000 gold

  • 800 Health
  • 200% HP Regen
  • 10 Ability Haste

Warmog's Heart: If you have at least 1100 bonus Health, restore max Health per second if damage hasn't been taken within 6 seconds.

Winter's Approach
Winter's Approach

Winter's Approach

2600 gold

  • 400 Health
  • 500 Mana
  • 15 Ability Haste

Awe: Gain bonus Health equal to Total Mana.

Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.

Wit's End
Wit's End

Wit's End

3100 gold

  • 40 Attack Damage
  • 40 Attack Speed
  • 40 Magic Resist

Fray: Attacks apply magic damage On-Hit and grant Move Speed.

Zeke's Convergence
Zeke's Convergence

Zeke's Convergence

2200 gold

  • 45 Armor
  • 200 Health
  • 250 Mana
  • 15 Ability Haste

Active - Conduit: Designate an Accomplice.

Convergence: After you Immobilize an enemy, your Accomplice's Attacks and Ability hits apply additional damage to that enemy.

Zhonya's Hourglass
Zhonya's Hourglass

Zhonya's Hourglass

3000 gold

  • 80 Ability Power
  • 45 Armor
  • 15 Ability Haste

Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time.

mythic

Crown of the Shattered Queen
Crown of the Shattered Queen

Crown of the Shattered Queen

2800 gold

  • 70 Ability Power
  • 250 Health
  • 600 Mana
  • 20 Ability Haste
Mythic passive: Empowers each of your other Legendary items with:
  • 8 Ability Power
  • 1% Movement Speed
Divine Sunderer
Divine Sunderer

Divine Sunderer

3300 gold

  • 40 Attack Damage
  • 300 Health
  • 20 Ability Haste

Spellblade: After using an Ability, your next Attack is enhanced with additional damage On-Hit. If the target is a champion, also heal.

Mythic passive: Empowers each of your other Legendary items with:
  • 3% Armor Penetration
  • 3% Magic Penetration
Duskblade of Draktharr
Duskblade of Draktharr

Duskblade of Draktharr

3100 gold

  • 60 Attack Damage
  • 18 Lethality
  • 20 Ability Haste

Nightstalker: Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10s ).

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Movement Speed
  • 5 Ability Haste
Echoes of Helia
Echoes of Helia

Echoes of Helia

2300 gold

  • 30 Ability Power
  • 200 Health
  • 125% Mana Regen
  • 15 Ability Haste

Soul Siphon: Damaging a champion grants a Soul Shard. Healing or shielding an ally consumes all Soul Shards to restore Health and deals magic damage per Shard to the nearest enemy champion.

Dissonance: Gain Ability Power per Base Mana Regeneration. Disables Harmony.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Ability Haste
Eclipse
Eclipse

Eclipse

3100 gold

  • 60 Attack Damage
  • 12 Lethality
  • 15 Ability Haste

Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals additional damage, grants you Move Speed and a Shield.

Mythic passive: Empowers each of your other Legendary items with:
  • 4% Armor Penetration
  • 5 Movement Speed
Evenshroud
Evenshroud

Evenshroud

2300 gold

  • 30 Armor
  • 200 Health
  • 30 Magic Resist
  • 20 Ability Haste

Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take increased damage.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Armor
  • 5 Magic Resist
Everfrost
Everfrost

Everfrost

2800 gold

  • 70 Ability Power
  • 250 Health
  • 600 Mana
  • 20 Ability Haste

Active - Glaciate: Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.

Mythic passive: Empowers each of your other Legendary items with:
  • 10 Ability Power
Galeforce
Galeforce

Galeforce

3400 gold

  • 55 Attack Damage
  • 15 Attack Speed
  • 20% Crit Chance
  • 7% Movement Speed

Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Attack Damage
Goredrinker
Goredrinker

Goredrinker

3200 gold

  • 55 Attack Damage
  • 300 Health
  • 20 Ability Haste
  • 8% Omnivamp

Active - Thirsting Slash: Deal damage to nearby enemies. Restore Health for each champion hit.

Mythic passive: Empowers each of your other Legendary items with:
  • 75 Health
  • 3 Ability Haste
Guinsoo's Rageblade
Guinsoo's Rageblade

Guinsoo's Rageblade

3200 gold

  • 30 Ability Power
  • 30 Attack Damage
  • 25 Attack Speed

Wrath: Attacks apply bonus damage On-Hit. Your Critical Strike Chance is converted into more.

Seething Strike: Basic attacks grant bonus Attack Speed, stacking up to a cap. While fully stacked, every third Attack applies your On-Hit effects twice.

Mythic passive: Empowers each of your other Legendary items with:
  • 5% Armor Penetration
  • 6% Magic Penetration
Heartsteel
Heartsteel

Heartsteel

3200 gold

  • 800 Health
  • 200% HP Regen
  • 20 Ability Haste

Colossal Consumption: Charge up a powerful attack against a champion over 3s while within 700 range of them. The charged attack deals 125 + 6% of your max Health as bonus physical damage, and grants you 10% of that amount as permanent max Health. (30s) cooldown per target.

Mythic passive: Empowers each of your other Legendary items with:
  • 1% Health
Hextech Rocketbelt
Hextech Rocketbelt

Hextech Rocketbelt

3200 gold

  • 90 Ability Power
  • 250 Health
  • 6 Magic Penetration
  • 15 Ability Haste

Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Magic Penetration
Iceborn Gauntlet
Iceborn Gauntlet

Iceborn Gauntlet

3000 gold

  • 50 Armor
  • 400 Health
  • 20 Ability Haste

Spellblade: After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2.5s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5s. (1.5s ).

Mythic passive: Empowers each of your other Legendary items with:
  • 50 Health
  • 5 Tenacity
Infinity Edge
Infinity Edge

Infinity Edge

3400 gold

  • 70 Attack Damage
  • 20% Crit Chance
Mythic passive: Empowers each of your other Legendary items with:
  • 5 Attack Damage
Jak'Sho, The Protean
Jak'Sho, The Protean

Jak'Sho, The Protean

3200 gold

  • 30 Armor
  • 400 Health
  • 30 Magic Resist
  • 20 Ability Haste

Voidborn Resilience: For each second in champion combat gain a stack granting Armor and Magic Resist, up to 8 stacks max. At max stacks become empowered, instantly draining enemies around you for magic damage, healing yourself, and increasing your bonus resist until end of combat.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Armor
  • 5 Magic Resist
Liandry's Anguish
Liandry's Anguish

Liandry's Anguish

3200 gold

  • 80 Ability Power
  • 600 Mana
  • 20 Ability Haste

Torment: Dealing damage with Abilities causes enemies to burn over time.

Agony: Deal bonus magic damage to Champions based on the target's bonus Health.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Ability Haste
Locket of the Iron Solari
Locket of the Iron Solari

Locket of the Iron Solari

2300 gold

  • 30 Armor
  • 200 Health
  • 30 Magic Resist
  • 20 Ability Haste

Active - Devotion: Grant nearby allies a Shield, decaying over time.

Consecrate: Grant nearby allied champions Armor and Magic Resist.

Mythic passive: Empowers each of your other Legendary items with:
  • 2 bonus resistances for Consecrate.
Luden's Tempest
Luden's Tempest

Luden's Tempest

3200 gold

  • 80 Ability Power
  • 6 Magic Penetration
  • 600 Mana
  • 20 Ability Haste

Echo: Damaging Abilities deal magic damage to the target and 3 nearby enemies and grants you Move Speed. Dealing ability damage to Champions reduces this item's cooldown.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Magic Penetration
Moonstone Renewer
Moonstone Renewer

Moonstone Renewer

2300 gold

  • 35 Ability Power
  • 200 Health
  • 100% Mana Regen
  • 20 Ability Haste

Starlit Grace: Healing or shielding an ally chains to the nearest ally champion (excluding yourself), healing or shielding based on the original amount

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Ability Haste
  • 8 increased heal for Starlit Grace.
Navori Quickblades
Navori Quickblades

Navori Quickblades

3400 gold

  • 60 Attack Damage
  • 20% Crit Chance
  • 20 Ability Haste

Transcendence: Your Attacks reduce your non-Ultimate Ability cooldowns.

Impermanence: Your abilities deal increased damage based on Critical Strike Chance.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Ability Haste
Night Harvester
Night Harvester

Night Harvester

3200 gold

  • 90 Ability Power
  • 300 Health
  • 25 Ability Haste

Soulrend: Damaging a champion deals additional magic damage and grants you Move Speed.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Ability Haste
Radiant Virtue
Radiant Virtue

Radiant Virtue

2700 gold

  • 30 Armor
  • 350 Health
  • 30 Magic Resist
  • 10 Ability Haste

Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health. While Transcended you and allies heal over time.

Mythic passive: Empowers each of your other Legendary items with:
  • 75 Health
Riftmaker
Riftmaker

Riftmaker

3200 gold

  • 70 Ability Power
  • 300 Health
  • 15 Ability Haste
  • 7% Omnivamp

Void Corruption: For each second damaging enemy champions, deal bonus damage. At maximum strength, the bonus damage is dealt as true damage instead.

Mythic passive: Empowers each of your other Legendary items with:
  • 8 Ability Power
  • 2% Omnivamp
Rod of Ages
Rod of Ages

Rod of Ages

2800 gold

  • 60 Ability Power
  • 400 Health
  • 400 Mana

Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second. For every 200 Health or Mana restored this way, gain 35% Decaying Move Speed for 3 seconds.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Ability Haste
Shurelya's Battlesong
Shurelya's Battlesong

Shurelya's Battlesong

2300 gold

  • 35 Ability Power
  • 200 Health
  • 100% Mana Regen
  • 20 Ability Haste

Active - Inspire: Grants nearby allies Move Speed.

Motivate: Empowering or Protecting another ally Champion grants both allies Move Speed.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Ability Haste
Stridebreaker
Stridebreaker

Stridebreaker

3300 gold

  • 60 Attack Damage
  • 20 Attack Speed
  • 300 Health
  • 20 Ability Haste

Active - Halting Slash: Deal damage to nearby enemies, Slowing them. Can be cast while moving.

Heroic Gait: Dealing physical damage grants Move Speed.

Mythic passive: Empowers each of your other Legendary items with:
  • 2% Movement Speed
Trinity Force
Trinity Force

Trinity Force

3333 gold

  • 40 Attack Damage
  • 35 Attack Speed
  • 300 Health
  • 20 Ability Haste

Threefold Strike: Attacks grant Move Speed. If the target is a champion, increase your base Attack Damage, stacking.

Spellblade: After using an Ability, your next Attack is enhanced with additional damage.

Mythic passive: Empowers each of your other Legendary items with:
  • 3 Attack Damage
  • 3 Movement Speed
  • 3 Ability Haste
Youmuu's Ghostblade
Youmuu's Ghostblade

Youmuu's Ghostblade

3100 gold

  • 60 Attack Damage
  • 18 Lethality
  • 20 Ability Haste

Active - Wraith Step: Gain Move Speed and Ghosting.

Haunt: Gain up to 100 Spectral Shards while moving. Gain up to Move Speed out of champion combat based on the number of Spectral Shards. While at max shards, gain Lethality. Shards will reset 3 seconds after dealing damage to an enemy champion.

Mythic passive: Empowers each of your other Legendary items with:
  • 7 Attack Damage

starter

Cull
Cull

Cull

450 gold

  • 7 Attack Damage

Reap: Killing a lane minion grants 1 additional gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables

Dark Seal
Dark Seal

Dark Seal

350 gold

  • 15 Ability Power
  • 40 Health

Glory: Gain 2 stacks for a champion kill or 1 stack for an assist (up to 10 stacks total). Lose 5 stacks on death.

Dread: Grants 4 Ability Power per stack of

Doran's Blade
Doran's Blade

Doran's Blade

450 gold

  • 8 Attack Damage
  • 80 Health

Warmonger: Gain Omnivamp.

Doran's Ring
Doran's Ring

Doran's Ring

400 gold

  • 15 Ability Power
  • 70 Health

Focus: Attacks deal additional damage to minions.

Drain: Restore Mana every second. Damaging an enemy champion increases this amount. If you can't gain Mana, regenerate Health instead.

Doran's Shield
Doran's Shield

Doran's Shield

450 gold

  • 80 Health
  • 4 HP Regen

Focus: Attacks deal additional damage to minions.

Endure: Restores Health after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

Guardian's Blade
Guardian's Blade

Guardian's Blade

950 gold

  • 30 Attack Damage
  • 150 Health
  • 15 Ability Haste

Legendary: This item counts as a Legendary item.

Guardian's Hammer
Guardian's Hammer

Guardian's Hammer

950 gold

  • 25 Attack Damage
  • 150 Health
  • 7% Lifesteal

Legendary: This item counts as a Legendary item.

Guardian's Horn
Guardian's Horn

Guardian's Horn

950 gold

  • 150 Health
  • 20 HP Regen

Undaunted: Blocks damage from attacks and spells from champions.

Legendary: This item counts as a Legendary item.

Guardian's Orb
Guardian's Orb

Guardian's Orb

950 gold

  • 50 Ability Power
  • 150 Health

Recovery: Restores Mana over time. If you can't gain mana, restores Health instead.

Legendary: This item counts as a Legendary item.

Gustwalker Hatchling
Gustwalker Hatchling

Gustwalker Hatchling

450 gold

Mosstomper Seedling
Mosstomper Seedling

Mosstomper Seedling

450 gold

Relic Shield
Relic Shield

Relic Shield

400 gold

  • 5 Ability Power
  • 2 Gold gen/10s
  • 30 Health
  • 50% HP Regen

Spoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).

Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining Active - Warding.

Scorchclaw Pup
Scorchclaw Pup

Scorchclaw Pup

450 gold

Spectral Sickle
Spectral Sickle

Spectral Sickle

400 gold

  • 5 Attack Damage
  • 2 Gold gen/10s
  • 10 Health
  • 25% Mana Regen

Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.

Quest: Earn 500 gold from this item to transform it into Harrowing Crescent, gaining Active - Warding.

Spellthief's Edge
Spellthief's Edge

Spellthief's Edge

400 gold

  • 8 Ability Power
  • 2 Gold gen/10s
  • 10 Health
  • 25% Mana Regen

Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 36 seconds.

Quest: Earn 500 gold from this item to transform it into Frostfang, gaining Active - Warding.

Steel Shoulderguards
Steel Shoulderguards

Steel Shoulderguards

400 gold

  • 3 Attack Damage
  • 2 Gold gen/10s
  • 30 Health
  • 50% HP Regen

Spoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).

Quest: Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining Active - Warding.

Tear of the Goddess
Tear of the Goddess

Tear of the Goddess

400 gold

  • 240 Mana

Focus: Attacks deal additional physical damage to Minions.

Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.

basic

Amplifying Tome
Amplifying Tome

Amplifying Tome

435 gold

  • 20 Ability Power
B. F. Sword
B. F. Sword

B. F. Sword

1300 gold

  • 40 Attack Damage
Blasting Wand
Blasting Wand

Blasting Wand

850 gold

  • 40 Ability Power
Broken Stopwatch
Broken Stopwatch

Broken Stopwatch

750 gold

Active - Shattered Time:

Cloak of Agility
Cloak of Agility

Cloak of Agility

600 gold

  • 15% Crit Chance
Cloth Armor
Cloth Armor

Cloth Armor

300 gold

  • 15 Armor
Dagger
Dagger

Dagger

300 gold

  • 12 Attack Speed
Faerie Charm
Faerie Charm

Faerie Charm

250 gold

  • 50% Mana Regen
Long Sword
Long Sword

Long Sword

350 gold

  • 10 Attack Damage
Needlessly Large Rod
Needlessly Large Rod

Needlessly Large Rod

1250 gold

  • 60 Ability Power
Null-Magic Mantle
Null-Magic Mantle

Null-Magic Mantle

450 gold

  • 25 Magic Resist
Pickaxe
Pickaxe

Pickaxe

875 gold

  • 25 Attack Damage
Rejuvenation Bead
Rejuvenation Bead

Rejuvenation Bead

300 gold

  • 100% HP Regen
Ruby Crystal
Ruby Crystal

Ruby Crystal

400 gold

  • 150 Health
Sapphire Crystal
Sapphire Crystal

Sapphire Crystal

350 gold

  • 250 Mana
Sheen
Sheen

Sheen

700 gold

Spellblade: After using an Ability, your next Attack is enhanced with additional damage.

Stopwatch
Stopwatch

Stopwatch

750 gold

Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch).

epic

Aegis of the Legion
Aegis of the Legion

Aegis of the Legion

1200 gold

  • 30 Armor
  • 30 Magic Resist
  • 10 Ability Haste
Aether Wisp
Aether Wisp

Aether Wisp

850 gold

  • 30 Ability Power

Glide: Gain 5% Move Speed.

Bami's Cinder
Bami's Cinder

Bami's Cinder

1000 gold

  • 300 Health

Immolate: Taking or dealing damage causes you to begin dealing magic damage per second to nearby enemies (increased against minions and monsters).

Bandleglass Mirror
Bandleglass Mirror

Bandleglass Mirror

950 gold

  • 20 Ability Power
  • 50% Mana Regen
  • 10 Ability Haste
Blighting Jewel
Blighting Jewel

Blighting Jewel

1250 gold

  • 25 Ability Power
  • 13% Magic Penetration
Bramble Vest
Bramble Vest

Bramble Vest

800 gold

  • 30 Armor

Thorns: When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

Catalyst of Aeons
Catalyst of Aeons

Catalyst of Aeons

1300 gold

  • 300 Health
  • 300 Mana

Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second.

Caulfield's Warhammer
Caulfield's Warhammer

Caulfield's Warhammer

1100 gold

  • 25 Attack Damage
  • 10 Ability Haste
Chain Vest
Chain Vest

Chain Vest

800 gold

  • 40 Armor
Chalice of Blessing
Chalice of Blessing

Chalice of Blessing

950 gold

  • 200 Health
  • 50% Mana Regen

Harmony: Gain 25% Base Health Regeneration for every additional 25% Base Mana Regeneration.

Crystalline Bracer
Crystalline Bracer

Crystalline Bracer

800 gold

  • 200 Health
  • 100% HP Regen
Executioner's Calling
Executioner's Calling

Executioner's Calling

800 gold

  • 15 Attack Damage

Rend: Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds.

Fiendish Codex
Fiendish Codex

Fiendish Codex

900 gold

  • 35 Ability Power
  • 10 Ability Haste
Forbidden Idol
Forbidden Idol

Forbidden Idol

800 gold

  • 8 Heal and Shield Power
  • 50% Mana Regen
Frostfang
Frostfang

Frostfang

400 gold

  • 15 Ability Power
  • 3 Gold gen/10s
  • 70 Health
  • 50% Mana Regen

Active - Warding: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.

Quest: Earn 1000 gold from this item to transform it into Shard of True Ice.

Giant's Belt
Giant's Belt

Giant's Belt

900 gold

  • 350 Health
Glacial Buckler
Glacial Buckler

Glacial Buckler

900 gold

  • 20 Armor
  • 250 Mana
  • 10 Ability Haste
Harrowing Crescent
Harrowing Crescent

Harrowing Crescent

400 gold

  • 10 Attack Damage
  • 3 Gold gen/10s
  • 60 Health
  • 50% Mana Regen

Active - Warding: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 36 seconds.

Quest: Earn 1000 gold from this item to transform it into Black Mist Scythe.

Hearthbound Axe
Hearthbound Axe

Hearthbound Axe

1100 gold

  • 20 Attack Damage
  • 15 Attack Speed

Nimble: Attacking a unit grants Move Speed.

Hexdrinker
Hexdrinker

Hexdrinker

1300 gold

  • 25 Attack Damage
  • 35 Magic Resist

Lifeline: Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield.

Hextech Alternator
Hextech Alternator

Hextech Alternator

1050 gold

  • 25 Ability Power
  • 150 Health

Revved: Damaging a champion deals additional damage.

Ironspike Whip
Ironspike Whip

Ironspike Whip

1100 gold

  • 30 Attack Damage

Active - Crescent: Deal damage to nearby enemies.

Kindlegem
Kindlegem

Kindlegem

800 gold

  • 200 Health
  • 10 Ability Haste
Kircheis Shard
Kircheis Shard

Kircheis Shard

700 gold

  • 15 Attack Damage

Energized: Moving and Attacking will generate an Energized Attack.

Jolt: Energized Attacks gain an additional 60 magic damage.

Last Whisper
Last Whisper

Last Whisper

1450 gold

  • 18% Armor Penetration
  • 20 Attack Damage
Leeching Leer
Leeching Leer

Leeching Leer

1300 gold

  • 20 Ability Power
  • 250 Health
  • 5% Omnivamp
Lifewell Pendant
Lifewell Pendant

Lifewell Pendant

1050 gold

  • 25 Armor
  • 150 Health
  • 5 Ability Haste
Lost Chapter
Lost Chapter

Lost Chapter

1100 gold

  • 40 Ability Power
  • 300 Mana
  • 10 Ability Haste

Enlighten: Upon levelling up, restores 20% max Mana over 3 seconds.

Negatron Cloak
Negatron Cloak

Negatron Cloak

900 gold

  • 50 Magic Resist
Noonquiver
Noonquiver

Noonquiver

1300 gold

  • 30 Attack Damage
  • 15 Attack Speed

Precision: Attacks deal additional damage to Minions and Monsters.

Oblivion Orb
Oblivion Orb

Oblivion Orb

800 gold

  • 30 Ability Power

Cursed: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.

Phage
Phage

Phage

1100 gold

  • 15 Attack Damage
  • 200 Health

Sturdy: After you deal physical damage to a champion, restore Health over time.

Quicksilver Sash
Quicksilver Sash

Quicksilver Sash

1300 gold

  • 30 Magic Resist

Active - Quicksilver: Removes all crowd control debuffs (excluding Airborne).

Rageknife
Rageknife

Rageknife

1200 gold

  • 25 Attack Speed

Wrath: Attacks apply 20 magic damage On-Hit.

Seething Strike: Basic attacks grant 5% Attack Speed, stacking up to 3 times for a maximum of 0 Attack Speed.

Recurve Bow
Recurve Bow

Recurve Bow

700 gold

  • 15 Attack Speed

Steeltipped: Attacks apply magic damage On-Hit.

Runesteel Spaulders
Runesteel Spaulders

Runesteel Spaulders

400 gold

  • 6 Attack Damage
  • 3 Gold gen/10s
  • 100 Health
  • 75% HP Regen

Active - Warding: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

Spoils of War: While nearby an allied champion, Attacks execute minions below 50% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).

Quest: Earn 1000 gold from this item to transform it into Bulwark of the Mountain.

Seeker's Armguard
Seeker's Armguard

Seeker's Armguard

1000 gold

  • 30 Ability Power
  • 15 Armor

Witch's Path: Killing a unit grants 0.5 Armor (max 15).

Serrated Dirk
Serrated Dirk

Serrated Dirk

1100 gold

  • 30 Attack Damage

Gouge: Gain 10 Lethality.

Spectre's Cowl
Spectre's Cowl

Spectre's Cowl

1250 gold

  • 250 Health
  • 25 Magic Resist

Incorporeal: After taking damage from a champion, Regenerate Health.

Targon's Buckler
Targon's Buckler

Targon's Buckler

400 gold

  • 10 Ability Power
  • 3 Gold gen/10s
  • 100 Health
  • 75% HP Regen

Active - Warding: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

Spoils of War: While nearby an allied champion, Attacks execute minions below 50% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).

Quest: Earn 1000 gold from this item to transform it into Bulwark of the Mountain.

Tiamat
Tiamat

Tiamat

1200 gold

  • 25 Attack Damage

Cleave: Attacks deal physical damage to other nearby enemies. Cleave does not trigger on structures.Item performance differs for melee and ranged users.

Vampiric Scepter
Vampiric Scepter

Vampiric Scepter

900 gold

  • 15 Attack Damage
  • 7% Lifesteal
Verdant Barrier
Verdant Barrier

Verdant Barrier

1000 gold

  • 20 Ability Power
  • 25 Magic Resist

Adaptive: Killing a unit grants 0.3 Magic Resist (max 9).

Warden's Mail
Warden's Mail

Warden's Mail

1000 gold

  • 40 Armor

Rock Solid: Reduce incoming damage from Attacks.

Watchful Wardstone
Watchful Wardstone

Watchful Wardstone

1100 gold

  • 150 Health
  • 50% Mana Regen
  • 10 Ability Haste

Arcane Cache: This item can store up to 3 purchased Control Wards.

Blessing of Ixtal: Grants a 8% increase to bonus Health, bonus Attack Damage, Ability Haste, and Ability Power.

Winged Moonplate
Winged Moonplate

Winged Moonplate

800 gold

  • 150 Health

Flight: Grants 5% Move Speed.

Zeal
Zeal

Zeal

1100 gold

  • 15 Attack Speed
  • 15% Crit Chance
  • 5% Movement Speed

masterwork

Caesura
Caesura

Caesura

2800 gold

  • 90 Ability Power
  • 350 Health
  • 800 Mana
  • 25 Ability Haste
Mythic passive: Empowers each of your other Legendary items with:
  • 8 Ability Power
  • 1% Movement Speed
Ceaseless Hunger
Ceaseless Hunger

Ceaseless Hunger

3200 gold

  • 70 Attack Damage
  • 450 Health
  • 25 Ability Haste
  • 12% Omnivamp

Active - Thirsting Slash: Deal damage to nearby enemies. Restore Health for each champion hit.

Mythic passive: Empowers each of your other Legendary items with:
  • 75 Health
  • 3 Ability Haste
Cry of the Shrieking City
Cry of the Shrieking City

Cry of the Shrieking City

2300 gold

  • 60 Ability Power
  • 300 Health
  • 225% Mana Regen
  • 20 Ability Haste

Soul Siphon: Damaging a champion grants a Soul Shard. Healing or shielding an ally consumes all Soul Shards to restore Health and deals magic damage per Shard to the nearest enemy champion.

Dissonance: Gain Ability Power per Base Mana Regeneration. Disables Harmony.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Ability Haste
Deicide
Deicide

Deicide

3300 gold

  • 60 Attack Damage
  • 450 Health
  • 25 Ability Haste

Spellblade: After using an Ability, your next Attack is enhanced with additional damage On-Hit. If the target is a champion, also heal.

Mythic passive: Empowers each of your other Legendary items with:
  • 3% Armor Penetration
  • 3% Magic Penetration
Draktharr's Shadowcarver
Draktharr's Shadowcarver

Draktharr's Shadowcarver

3100 gold

  • 75 Attack Damage
  • 26 Lethality
  • 25 Ability Haste

Nightstalker: Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10s ).

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Movement Speed
  • 5 Ability Haste
Dreamshatter
Dreamshatter

Dreamshatter

3300 gold

  • 70 Attack Damage
  • 30 Attack Speed
  • 400 Health
  • 25 Ability Haste

Active - Halting Slash: Deal damage to nearby enemies, Slowing them. Can be cast while moving.

Heroic Gait: Dealing physical damage grants Move Speed.

Mythic passive: Empowers each of your other Legendary items with:
  • 2% Movement Speed
Edge of Finality
Edge of Finality

Edge of Finality

3400 gold

  • 100 Attack Damage
  • 20% Crit Chance
Mythic passive: Empowers each of your other Legendary items with:
  • 5 Attack Damage
Equinox
Equinox

Equinox

2300 gold

  • 40 Armor
  • 400 Health
  • 40 Magic Resist
  • 25 Ability Haste

Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take increased damage.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Armor
  • 5 Magic Resist
Eternal Winter
Eternal Winter

Eternal Winter

2800 gold

  • 90 Ability Power
  • 350 Health
  • 800 Mana
  • 25 Ability Haste

Active - Glaciate: Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.

Mythic passive: Empowers each of your other Legendary items with:
  • 10 Ability Power
Eye of Luden
Eye of Luden

Eye of Luden

3200 gold

  • 100 Ability Power
  • 10 Magic Penetration
  • 800 Mana
  • 25 Ability Haste

Echo: Damaging Abilities deal magic damage to the target and 3 nearby enemies and grants you Move Speed. Dealing ability damage to Champions reduces this item's cooldown.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Magic Penetration
Flicker
Flicker

Flicker

3400 gold

  • 80 Attack Damage
  • 20% Crit Chance
  • 30 Ability Haste

Transcendence: Your Attacks reduce your non-Ultimate Ability cooldowns.

Impermanence: Your abilities deal increased damage based on Critical Strike Chance.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Ability Haste
Frozen Fist
Frozen Fist

Frozen Fist

3000 gold

  • 70 Armor
  • 550 Health
  • 25 Ability Haste

Spellblade: After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2.5s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5s. (1.5s ).

Mythic passive: Empowers each of your other Legendary items with:
  • 50 Health
  • 5 Tenacity
Icathia's Curse
Icathia's Curse

Icathia's Curse

3200 gold

  • 90 Ability Power
  • 450 Health
  • 20 Ability Haste
  • 8% Omnivamp

Void Corruption: For each second damaging enemy champions, deal bonus damage. At maximum strength, the bonus damage is dealt as true damage instead.

Mythic passive: Empowers each of your other Legendary items with:
  • 8 Ability Power
  • 2% Omnivamp
Infinite Convergence
Infinite Convergence

Infinite Convergence

2800 gold

  • 80 Ability Power
  • 550 Health
  • 550 Mana
Mythic passive: Empowers each of your other Legendary items with:
  • 5 Ability Haste
Infinity Force
Infinity Force

Infinity Force

3333 gold

  • 50 Attack Damage
  • 45 Attack Speed
  • 400 Health
  • 25 Ability Haste

Threefold Strike: Attacks grant Move Speed. If the target is a champion, increase your base Attack Damage, stacking.

Spellblade: After using an Ability, your next Attack is enhanced with additional damage.

Mythic passive: Empowers each of your other Legendary items with:
  • 3 Attack Damage
  • 3 Movement Speed
  • 3 Ability Haste
Leviathan
Leviathan

Leviathan

3200 gold

  • 1050 Health
  • 300% HP Regen
  • 25 Ability Haste

Colossal Consumption: Charge up a powerful attack against a champion over 3s while within 700 range of them. The charged attack deals 125 + 6% of your max Health as bonus physical damage, and grants you 10% of that amount as permanent max Health. (30s) cooldown per target.

Mythic passive: Empowers each of your other Legendary items with:
Liandry's Lament
Liandry's Lament

Liandry's Lament

3200 gold

  • 110 Ability Power
  • 800 Mana
  • 25 Ability Haste

Torment: Dealing damage with Abilities causes enemies to burn over time.

Agony: Deal bonus magic damage to Champions based on the target's bonus Health.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Ability Haste
Primordial Dawn
Primordial Dawn

Primordial Dawn

2700 gold

  • 40 Armor
  • 500 Health
  • 40 Magic Resist
  • 15 Ability Haste

Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health. While Transcended you and allies heal over time.

Mythic passive: Empowers each of your other Legendary items with:
  • 75 Health
Reliquary of the Golden Dawn
Reliquary of the Golden Dawn

Reliquary of the Golden Dawn

2300 gold

  • 40 Armor
  • 400 Health
  • 40 Magic Resist
  • 25 Ability Haste

Active - Devotion: Grant nearby allies a Shield, decaying over time.

Consecrate: Grant nearby allied champions Armor and Magic Resist.

Mythic passive: Empowers each of your other Legendary items with:
Seething Sorrow
Seething Sorrow

Seething Sorrow

3200 gold

  • 50 Ability Power
  • 40 Attack Damage
  • 35 Attack Speed

Wrath: Attacks apply bonus damage On-Hit. Your Critical Strike Chance is converted into more.

Seething Strike: Basic attacks grant bonus Attack Speed, stacking up to a cap. While fully stacked, every third Attack applies your On-Hit effects twice.

Mythic passive: Empowers each of your other Legendary items with:
  • 5% Armor Penetration
  • 6% Magic Penetration
Shurelya's Requiem
Shurelya's Requiem

Shurelya's Requiem

2300 gold

  • 65 Ability Power
  • 300 Health
  • 200% Mana Regen
  • 25 Ability Haste

Active - Inspire: Grants nearby allies Move Speed.

Motivate: Empowering or Protecting another ally Champion grants both allies Move Speed.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Ability Haste
Starcaster
Starcaster

Starcaster

2300 gold

  • 65 Ability Power
  • 300 Health
  • 200% Mana Regen
  • 25 Ability Haste

Starlit Grace: Healing or shielding an ally chains to the nearest ally champion (excluding yourself), healing or shielding based on the original amount

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Ability Haste
Syzygy
Syzygy

Syzygy

3100 gold

  • 80 Attack Damage
  • 20 Lethality
  • 20 Ability Haste

Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals additional damage, grants you Move Speed and a Shield.

Mythic passive: Empowers each of your other Legendary items with:
  • 4% Armor Penetration
  • 5 Movement Speed
The Unspoken Parasite
The Unspoken Parasite

The Unspoken Parasite

3200 gold

  • 40 Armor
  • 550 Health
  • 40 Magic Resist
  • 25 Ability Haste

Voidborn Resilience: For each second in champion combat gain a stack granting Armor and Magic Resist, up to 8 stacks max. At max stacks become empowered, instantly draining enemies around you for magic damage, healing yourself, and increasing your bonus resist until end of combat.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Armor
  • 5 Magic Resist
Typhoon
Typhoon

Typhoon

3400 gold

  • 70 Attack Damage
  • 30 Attack Speed
  • 20% Crit Chance
  • 10% Movement Speed

Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Attack Damage
Upgraded Aeropack
Upgraded Aeropack

Upgraded Aeropack

3200 gold

  • 120 Ability Power
  • 350 Health
  • 10 Magic Penetration
  • 20 Ability Haste

Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Magic Penetration
Vespertide
Vespertide

Vespertide

3200 gold

  • 120 Ability Power
  • 400 Health
  • 30 Ability Haste

Soulrend: Damaging a champion deals additional magic damage and grants you Move Speed.

Mythic passive: Empowers each of your other Legendary items with:
  • 5 Ability Haste
Youmuu's Wake
Youmuu's Wake

Youmuu's Wake

3100 gold

  • 75 Attack Damage
  • 26 Lethality
  • 25 Ability Haste

Active - Wraith Step: Gain Move Speed and Ghosting.

Haunt: Gain up to 100 Spectral Shards while moving. Gain up to Move Speed out of champion combat based on the number of Spectral Shards. While at max shards, gain Lethality. Shards will reset 3 seconds after dealing damage to an enemy champion.

Mythic passive: Empowers each of your other Legendary items with:
  • 7 Attack Damage

consumables

Control Ward
Control Ward

Control Ward

75 gold

Corrupting Potion
Corrupting Potion

Corrupting Potion

500 gold

Elixir of Iron
Elixir of Iron

Elixir of Iron

500 gold

Elixir of Sorcery
Elixir of Sorcery

Elixir of Sorcery

500 gold

Elixir of Wrath
Elixir of Wrath

Elixir of Wrath

500 gold

Health Potion
Health Potion

Health Potion

50 gold

Refillable Potion
Refillable Potion

Refillable Potion

150 gold

Health 0

Mana 0

Attack Damage 0

Armor 0

Attack Speed 0

Crit Chance 0

Ability Power 0

Magic Resist 0

Ability Haste 0

Movement Speed 0

HP Regen 0

Armor Penetration 0

Attack Range 0

Mana Regen 0

Lethality 0

Tenacity 0

Lifesteal 0

Omnivamp 0

Magic Penetration 0

Heal and Shield Power 0

Gold gen/10s 0