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boots

Berserker's Greaves
1100 gold
- 35 Attack Speed
- 45 Movement Speed

Boots
300 gold
- 25 Movement Speed

Boots of Swiftness
900 gold
- 60 Movement Speed

Ionian Boots of Lucidity
950 gold
- 45 Movement Speed
- 20 Ability Haste

Mercury's Treads
1100 gold
- 25 Magic Resist
- 45 Movement Speed
- 30 Tenacity

Mobility Boots
1000 gold
- 115 Movement Speed

Plated Steelcaps
1100 gold
- 20 Armor
- 45 Movement Speed

Sorcerer's Shoes
1100 gold
- 18 Magic Penetration
- 45 Movement Speed
legendary

Abyssal Mask
2400 gold
- 300 Health
- 60 Magic Resist
- 10 Ability Haste
Unmake: Curse nearby enemy champions, reducing their Magic Resist. For each Cursed enemy, gain Magic Resist.

Anathema's Chains
2500 gold
- 650 Health
- 20 Ability Haste
Active - Vow: Choose a Nemesis to start building a Vendetta (90s).
Vendetta: Take reduced damage from your Nemesis, increasing per Vendetta stack. You gain stacks over time, and reach the maximum number of stacks after 60 seconds.
Vengeance: At maximum stacks, your Nemesis has reduced Tenacity while near you.

Archangel's Staff
3000 gold
- 70 Ability Power
- 200 Health
- 500 Mana
- 10 Ability Haste
Awe: Gain Ability Power equal to bonus Mana.
Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

Ardent Censer
2100 gold
- 35 Ability Power
- 8 Heal and Shield Power
- 75% Mana Regen
- 5% Movement Speed
Sanctify: Healing or Shielding another ally enhances you both, granting Attack Speed and magic damage On-Hit.

Axiom Arc
3000 gold
- 55 Attack Damage
- 18 Lethality
- 25 Ability Haste
Flux: Whenever a Champion dies within 3 seconds of you having damaged them, refund 20% of your Ultimate Ability's total cooldown.

Banshee's Veil
2600 gold
- 80 Ability Power
- 45 Magic Resist
- 10 Ability Haste
Annul: Grants a Spell Shield that blocks the next enemy Ability.

Black Cleaver
3100 gold
- 50 Attack Damage
- 400 Health
- 30 Ability Haste
Carve: Dealing physical damage to a champion applies a stack of Armor reduction.
Rage: Dealing physical damage to a champion grants Move Speed per stack of Carve on them.

Black Mist Scythe
400 gold
- 20 Attack Damage
- 3 Gold gen/10s
- 75 Health
- 100% Mana Regen
Active - Warding: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

Blade of the Ruined King
3300 gold
- 40 Attack Damage
- 25 Attack Speed
- 8% Lifesteal
Mist's Edge: Attacks apply physical damage based off of the target's current Health.
Siphon: Attacking a champion 3 times deals magic damage and steals Move Speed.Item performance differs for melee and ranged users.

Bloodthirster
3200 gold
- 55 Attack Damage
- 20% Crit Chance
- 18% Lifesteal
Engorge: While above 50% Health, gain additional Attack Damage.

Bulwark of the Mountain
400 gold
- 20 Ability Power
- 3 Gold gen/10s
- 250 Health
- 100% HP Regen
Active - Warding: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

Chempunk Chainsword
2800 gold
- 55 Attack Damage
- 250 Health
- 25 Ability Haste
Hackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

Chemtech Putrifier
2100 gold
- 35 Ability Power
- 10 Heal and Shield Power
- 75% Mana Regen
- 15 Ability Haste
Puffcap Toxin: Dealing damage applies 40% Grievous Wounds to champions for 3 seconds.

Cosmic Drive
3000 gold
- 100 Ability Power
- 5% Movement Speed
- 30 Ability Haste
Spelldance: Damaging a champion generates a stack of 2.5% Move Speed every 1.5 seconds for the next 5 seconds up to 10% Move Speed. At 4 stacks, gain an additional 10% Move Speed (20% Move Speed total). Dealing damage refreshes this effect.

Dead Man's Plate
2900 gold
- 45 Armor
- 300 Health
- 5% Movement Speed
Shipwrecker: While moving, build up Move Speed. Your next Attack discharges built up Move Speed to deal damage. If dealt by a Melee champion at top speed, the Attack also Slows the target.

Death's Dance
3300 gold
- 45 Armor
- 55 Attack Damage
- 15 Ability Haste
Ignore Pain: Damage taken is dealt to you over time instead.
Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time.

Demonic Embrace
3000 gold
- 75 Ability Power
- 350 Health
Dark Pact: Gain bonus Health as Ability Power.

Edge of Night
2900 gold
- 50 Attack Damage
- 325 Health
- 10 Lethality
Annul: Gain a Spell Shield that blocks the next enemy Ability.

Essence Reaver
2900 gold
- 55 Attack Damage
- 20% Crit Chance
- 20 Ability Haste
Spellblade: After using an Ability, your next Attack deals additional damage and restores Mana.

Fimbulwinter
2600 gold
- 400 Health
- 860 Mana
- 15 Ability Haste
Awe: Gain bonus Health based on Mana.
Everlasting: Immobilizing or Slowing an enemy champion grants a Shield. The Shield is increased if more than one enemy is nearby.

Force of Nature
2800 gold
- 400 Health
- 60 Magic Resist
- 5% Movement Speed
Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast. Enemy Immobilizing effects grant additional stacks.
Dissipate: While at max stacks of Steadfast, gain increased Magic Resist and Move Speed.

Frozen Heart
2700 gold
- 90 Armor
- 400 Mana
- 20 Ability Haste
Rock Solid: Reduce incoming damage from Attacks.
Winter's Caress: Reduces the Attack Speed of nearby enemies.

Gargoyle Stoneplate
3200 gold
- 60 Armor
- 60 Magic Resist
- 15 Ability Haste
Active - Monolith: Gain a Shield that decays and grow in size.
Fortify: Taking damage from a champion grants a stack of bonus Armor and bonus Magic Resist.

Guardian Angel
3000 gold
- 40 Armor
- 45 Attack Damage
Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).

Horizon Focus
3000 gold
- 100 Ability Power
- 150 Health
- 15 Ability Haste
Hypershot: Damaging a champion with a non-targeted Ability at over 700 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you.

Hullbreaker
3000 gold
- 60 Attack Damage
- 400 Health
- 150% HP Regen
- 5% Movement Speed
Boarding Party: While no allied champions are nearby you gain Armor and Magic Resist and Attacks deal increased damage to towers. Nearby large minions gain Armor and Magic Resist and increased damage to towers.

Immortal Shieldbow
3000 gold
- 50 Attack Damage
- 20% Crit Chance
- 7% Lifesteal
Lifeline: When taking damage that would reduce you below 30% Health, gain a Shield. In addition, gain Attack Speed.

Imperial Mandate
2300 gold
- 55 Ability Power
- 100% Mana Regen
- 20 Ability Haste
Coordinated Fire: Abilities that Slow or Immobilize a champion deal bonus magic damage and mark them for 4 seconds. Allied champion damage detonates the mark, dealing additional magic damage and granting you both 20% Move Speed for 2 seconds.

Knight's Vow
2200 gold
- 25 Armor
- 350 Health
- 125% HP Regen
- 15 Ability Haste
Active - Pledge: Designate an ally who is Worthy..
Sacrifice: While your Worthy ally is nearby, redirect damage they take to you and heal based on the damage dealt by your Worthy ally to Champions.

Kraken Slayer
3000 gold
- 40 Attack Damage
- 30 Attack Speed
- 20% Crit Chance
Bring It Down: Every third Attack deals additional magic damage. Repeated triggers on the same target increase the damage dealt.

Lich Bane
3000 gold
- 85 Ability Power
- 8% Movement Speed
- 15 Ability Haste
Spellblade: After using an Ability, your next Attack is enhanced with additional magic damage.

Lord Dominik's Regards
3000 gold
- 30% Armor Penetration
- 35 Attack Damage
- 20% Crit Chance
Giant Slayer: Deal bonus damage against champions with greater max Health than you.

Manamune
2900 gold
- 35 Attack Damage
- 500 Mana
- 15 Ability Haste
Awe: Gain bonus Attack Damage equal to your max Mana.
Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Muramana.

Maw of Malmortius
2800 gold
- 65 Attack Damage
- 50 Magic Resist
Lifeline: Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield. When Lifeline triggers, gain Omnivamp until the end of combat.

Mejai's Soulstealer
1600 gold
- 20 Ability Power
- 100 Health
Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.
Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.

Mercurial Scimitar
3000 gold
- 40 Attack Damage
- 20% Crit Chance
- 50 Magic Resist
Active - Quicksilver: Remove all crowd control debuffs and gain Move Speed.

Mikael's Blessing
2300 gold
- 15 Heal and Shield Power
- 250 Health
- 100% Mana Regen
Active - Purify: Restore Health and Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion.
Harmony: Gain 25% Base Health Regeneration for every additional 25% Base Mana Regeneration.

Morellonomicon
3000 gold
- 90 Ability Power
- 200 Health
- 10 Magic Penetration
Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

Mortal Reminder
3000 gold
- 30% Armor Penetration
- 40 Attack Damage
- 20% Crit Chance
Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

Muramana
2900 gold
- 35 Attack Damage
- 860 Mana
- 15 Ability Haste
Awe: Gain bonus Attack Damage based on Mana.
Shock: Attacks against champions deal additional physical damage.

Nashor's Tooth
3200 gold
- 100 Ability Power
- 50 Attack Speed
- 15 Ability Haste
Icathian Bite: Attacks apply magic damage On-Hit.

Pauldrons of Whiterock
400 gold
- 15 Attack Damage
- 3 Gold gen/10s
- 250 Health
- 100% HP Regen
Active - Warding: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

Phantom Dancer
2800 gold
- 20 Attack Damage
- 30 Attack Speed
- 20% Crit Chance
- 7% Movement Speed
Spectral Waltz: Attacks grant Ghosting and stacking increased Move Speed. In addition, Attacking 4 times causes Spectral Waltz to also grant Attack Speed.

Prowler's Claw
3000 gold
- 55 Attack Damage
- 15 Lethality
- 15 Ability Haste
Sandstrike: After dashing, blinking, or exiting Stealth, your next Attack on a champion deals an additional physical damage. If dealt by a Melee champion, this Attack also Slows the target.

Rabadon's Deathcap
3600 gold
- 120 Ability Power
Magical Opus: Increases your total Ability Power by 40%.

Randuin's Omen
3000 gold
- 60 Armor
- 400 Health
Active - Humility: Slow nearby enemies.
Rock Solid: Reduce incoming damage from Attacks.
Critical Resilience: Critical Strikes deal 20% less damage to you.

Rapid Firecannon
3000 gold
- 30 Attack Damage
- 15 Attack Speed
- 20% Crit Chance
- 7% Movement Speed
Energized: Moving and Attacking will generate an Energized Attack.
Sharpshooter: Your Energized Attack applies bonus damage. In addition, Energized attacks gain Attack Range.

Ravenous Hydra
3400 gold
- 65 Attack Damage
- 10% Lifesteal
- 25 Ability Haste
Cleave: Attacks and Abilities deal physical damage to other nearby enemies.
Carnivorous: Gain AD whenever you kill a minion and 2 times that amount when you kill a Champion, Large Monster, or Siege Minion. Lose 60% of your stacks on death.

Redemption
2300 gold
- 15 Heal and Shield Power
- 250 Health
- 100% Mana Regen
Active - Intervention: Target an area within. After 2.5 seconds, call down a beam of light to restore Health to allies and damage enemy champions.
Harmony: Gain 25% Base Health Regeneration for every additional 25% Base Mana Regeneration.

Runaan's Hurricane
2800 gold
- 40 Attack Speed
- 20% Crit Chance
- 7% Movement Speed
Peck: Attacks apply magic damage On-Hit.
Wind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike.

Rylai's Crystal Scepter
2600 gold
- 75 Ability Power
- 400 Health
Rimefrost: Damaging Abilities Slow enemies.

Seraph's Embrace
3000 gold
- 70 Ability Power
- 200 Health
- 860 Mana
- 10 Ability Haste
Awe: Gain Ability Power based on Mana.
Lifeline: Upon taking damage that would reduce your Health below 30%, gain a Shield based on your current Mana.

Serpent's Fang
2600 gold
- 55 Attack Damage
- 12 Lethality
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them.Item performance differs for melee and ranged users.

Serylda's Grudge
3200 gold
- 30% Armor Penetration
- 45 Attack Damage
- 20 Ability Haste
Bitter Cold: Damaging Abilities Slow enemies.

Shadowflame
3000 gold
- 100 Ability Power
- 200 Health
Cinderbloom: Damage to champions benefits from additional Magic Penetration based on their current Health. If the target was recently affected by Shields, gain the maximum benefit against that target.

Shard of True Ice
400 gold
- 40 Ability Power
- 3 Gold gen/10s
- 75 Health
- 100% Mana Regen
Active - Warding: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.

Silvermere Dawn
3000 gold
- 40 Attack Damage
- 300 Health
- 40 Magic Resist
Active - Quicksilver: Remove all crowd control debuffs and gain Tenacity and Slow Resistance.

Spear of Shojin
3400 gold
- 65 Attack Damage
- 300 Health
- 20 Ability Haste
Dragonforce: Your Non-Ultimate spells gain (8 (+0.08 per 100 Bonus AD) | 6 (+0.06 per 100 Bonus AD)) Ability Haste, reduced to (4 (+0.04 per 100 Bonus AD) | 3 (+0.03 per 100 Bonus AD))) Ability Haste for Immobilizing spells.
Exigency: Gain up to (0.15 | 0.1) increased move speed, based on your missing health (Maxed when below 33% Health).Item performance differs for melee and ranged users.

Spirit Visage
2900 gold
- 450 Health
- 100% HP Regen
- 50 Magic Resist
- 10 Ability Haste
Boundless Vitality: Increases all Healing and Shielding effectiveness on you.

Staff of Flowing Water
2100 gold
- 35 Ability Power
- 8 Heal and Shield Power
- 75% Mana Regen
- 5% Movement Speed
Rapids: Healing or Shielding another ally grants you both Ability Power and Ability Haste.

Statikk Shiv
3000 gold
- 45 Attack Damage
- 25 Attack Speed
- 20% Crit Chance
Energized: Moving and Attacking will generate an Energized Attack.
Electroshock: Fires chain lightning that bounces to nearby enemies, dealing increased damage to minions.

Sterak's Gage
3100 gold
- 400 Health
The Claws that Catch: Gain base AD as bonus Attack Damage.
Lifeline: Upon taking damage that would reduce your Health below 30%, gain a Shield, decaying over time, and Tenacity.

Stormrazor
3000 gold
- 55 Attack Damage
- 15 Attack Speed
- 20% Crit Chance
Energized: Moving and Attacking will generate an Energized Attack.
Bolt: Your next Attack deals bonus damage and grants movement speed.

Sunfire Aegis
2700 gold
- 50 Armor
- 500 Health
Immolate: Taking or dealing damage causes you to begin dealing (15 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).

The Collector
3000 gold
- 55 Attack Damage
- 20% Crit Chance
- 18 Lethality
Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.

Thornmail
2700 gold
- 70 Armor
- 350 Health
Thorns: When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

Titanic Hydra
3300 gold
- 30 Attack Damage
- 500 Health
Colossus: Gain bonus Attack Damage based off of bonus Health.
Cleave: Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.

Turbo Chemtank
2800 gold
- 500 Health
- 50 Magic Resist
- 10 Ability Haste
Active - Supercharged: Grants Move Speed towards enemies or enemy turrets. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions.

Umbral Glaive
2300 gold
- 50 Attack Damage
- 10 Lethality
- 15 Ability Haste
Blackout: When spotted by an enemy Ward, reveal traps and disable Wards around you. Your Attacks do increased damage to Wards.

Vigilant Wardstone
2300 gold
- 250 Health
- 50% Mana Regen
- 10 Ability Haste
Arcane Cache: This item can store up to 3 purchased Control Wards.
Behold: Increase your Stealth Ward and Control Ward placement caps by 1.
Chosen of Ixtal: Grants a 20% increase to bonus Health, bonus Attack Damage, Ability Haste, and Ability Power.

Void Staff
2800 gold
- 65 Ability Power
- 40% Magic Penetration

Warmog's Armor
3000 gold
- 800 Health
- 200% HP Regen
- 10 Ability Haste
Warmog's Heart: If you have at least 1100 bonus Health, restore max Health per second if damage hasn't been taken within 6 seconds.

Winter's Approach
2600 gold
- 400 Health
- 500 Mana
- 15 Ability Haste
Awe: Gain bonus Health equal to Total Mana.
Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.

Wit's End
3100 gold
- 40 Attack Damage
- 40 Attack Speed
- 40 Magic Resist
Fray: Attacks apply magic damage On-Hit and grant Move Speed.

Zeke's Convergence
2200 gold
- 45 Armor
- 200 Health
- 250 Mana
- 15 Ability Haste
Active - Conduit: Designate an Accomplice.
Convergence: After you Immobilize an enemy, your Accomplice's Attacks and Ability hits apply additional damage to that enemy.

Zhonya's Hourglass
3000 gold
- 80 Ability Power
- 45 Armor
- 15 Ability Haste
Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time.
mythic

Crown of the Shattered Queen
2800 gold
- 70 Ability Power
- 250 Health
- 600 Mana
- 20 Ability Haste
- 8 Ability Power
- 1% Movement Speed

Divine Sunderer
3300 gold
- 40 Attack Damage
- 300 Health
- 20 Ability Haste
Spellblade: After using an Ability, your next Attack is enhanced with additional damage On-Hit. If the target is a champion, also heal.
- 3% Armor Penetration
- 3% Magic Penetration

Duskblade of Draktharr
3100 gold
- 60 Attack Damage
- 18 Lethality
- 20 Ability Haste
Nightstalker: Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10s ).
- 5 Movement Speed
- 5 Ability Haste

Echoes of Helia
2300 gold
- 30 Ability Power
- 200 Health
- 125% Mana Regen
- 15 Ability Haste
Soul Siphon: Damaging a champion grants a Soul Shard. Healing or shielding an ally consumes all Soul Shards to restore Health and deals magic damage per Shard to the nearest enemy champion.
Dissonance: Gain Ability Power per Base Mana Regeneration. Disables Harmony.
- 5 Ability Haste

Eclipse
3100 gold
- 60 Attack Damage
- 12 Lethality
- 15 Ability Haste
Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals additional damage, grants you Move Speed and a Shield.
- 4% Armor Penetration
- 5 Movement Speed

Evenshroud
2300 gold
- 30 Armor
- 200 Health
- 30 Magic Resist
- 20 Ability Haste
Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take increased damage.
- 5 Armor
- 5 Magic Resist

Everfrost
2800 gold
- 70 Ability Power
- 250 Health
- 600 Mana
- 20 Ability Haste
Active - Glaciate: Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.
Mythic passive: Empowers each of your other Legendary items with:- 10 Ability Power

Galeforce
3400 gold
- 55 Attack Damage
- 15 Attack Speed
- 20% Crit Chance
- 7% Movement Speed
Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
Mythic passive: Empowers each of your other Legendary items with:- 5 Attack Damage

Goredrinker
3200 gold
- 55 Attack Damage
- 300 Health
- 20 Ability Haste
- 8% Omnivamp
Active - Thirsting Slash: Deal damage to nearby enemies. Restore Health for each champion hit.
Mythic passive: Empowers each of your other Legendary items with:- 75 Health
- 3 Ability Haste

Guinsoo's Rageblade
3200 gold
- 30 Ability Power
- 30 Attack Damage
- 25 Attack Speed
Wrath: Attacks apply bonus damage On-Hit. Your Critical Strike Chance is converted into more.
Seething Strike: Basic attacks grant bonus Attack Speed, stacking up to a cap. While fully stacked, every third Attack applies your On-Hit effects twice.
- 5% Armor Penetration
- 6% Magic Penetration

Heartsteel
3200 gold
- 800 Health
- 200% HP Regen
- 20 Ability Haste
Colossal Consumption: Charge up a powerful attack against a champion over 3s while within 700 range of them. The charged attack deals 125 + 6% of your max Health as bonus physical damage, and grants you 10% of that amount as permanent max Health. (30s) cooldown per target.
- 1% Health

Hextech Rocketbelt
3200 gold
- 90 Ability Power
- 250 Health
- 6 Magic Penetration
- 15 Ability Haste
Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.
Mythic passive: Empowers each of your other Legendary items with:- 5 Magic Penetration

Iceborn Gauntlet
3000 gold
- 50 Armor
- 400 Health
- 20 Ability Haste
Spellblade: After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2.5s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5s. (1.5s ).
- 50 Health
- 5 Tenacity

Infinity Edge
3400 gold
- 70 Attack Damage
- 20% Crit Chance
- 5 Attack Damage

Jak'Sho, The Protean
3200 gold
- 30 Armor
- 400 Health
- 30 Magic Resist
- 20 Ability Haste
Voidborn Resilience: For each second in champion combat gain a stack granting Armor and Magic Resist, up to 8 stacks max. At max stacks become empowered, instantly draining enemies around you for magic damage, healing yourself, and increasing your bonus resist until end of combat.
- 5 Armor
- 5 Magic Resist

Liandry's Anguish
3200 gold
- 80 Ability Power
- 600 Mana
- 20 Ability Haste
Torment: Dealing damage with Abilities causes enemies to burn over time.
Agony: Deal bonus magic damage to Champions based on the target's bonus Health.
- 5 Ability Haste

Locket of the Iron Solari
2300 gold
- 30 Armor
- 200 Health
- 30 Magic Resist
- 20 Ability Haste
Active - Devotion: Grant nearby allies a Shield, decaying over time.
Consecrate: Grant nearby allied champions Armor and Magic Resist.
- 2 bonus resistances for Consecrate.

Luden's Tempest
3200 gold
- 80 Ability Power
- 6 Magic Penetration
- 600 Mana
- 20 Ability Haste
Echo: Damaging Abilities deal magic damage to the target and 3 nearby enemies and grants you Move Speed. Dealing ability damage to Champions reduces this item's cooldown.
- 5 Magic Penetration

Moonstone Renewer
2300 gold
- 35 Ability Power
- 200 Health
- 100% Mana Regen
- 20 Ability Haste
Starlit Grace: Healing or shielding an ally chains to the nearest ally champion (excluding yourself), healing or shielding based on the original amount
- 5 Ability Haste
- 8 increased heal for Starlit Grace.

Navori Quickblades
3400 gold
- 60 Attack Damage
- 20% Crit Chance
- 20 Ability Haste
Transcendence: Your Attacks reduce your non-Ultimate Ability cooldowns.
Impermanence: Your abilities deal increased damage based on Critical Strike Chance.
- 5 Ability Haste

Night Harvester
3200 gold
- 90 Ability Power
- 300 Health
- 25 Ability Haste
Soulrend: Damaging a champion deals additional magic damage and grants you Move Speed.
- 5 Ability Haste

Radiant Virtue
2700 gold
- 30 Armor
- 350 Health
- 30 Magic Resist
- 10 Ability Haste
Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health. While Transcended you and allies heal over time.
- 75 Health

Riftmaker
3200 gold
- 70 Ability Power
- 300 Health
- 15 Ability Haste
- 7% Omnivamp
Void Corruption: For each second damaging enemy champions, deal bonus damage. At maximum strength, the bonus damage is dealt as true damage instead.
- 8 Ability Power
- 2% Omnivamp

Rod of Ages
2800 gold
- 60 Ability Power
- 400 Health
- 400 Mana
Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second. For every 200 Health or Mana restored this way, gain 35% Decaying Move Speed for 3 seconds.
- 5 Ability Haste

Shurelya's Battlesong
2300 gold
- 35 Ability Power
- 200 Health
- 100% Mana Regen
- 20 Ability Haste
Active - Inspire: Grants nearby allies Move Speed.
Motivate: Empowering or Protecting another ally Champion grants both allies Move Speed.
- 5 Ability Haste

Stridebreaker
3300 gold
- 60 Attack Damage
- 20 Attack Speed
- 300 Health
- 20 Ability Haste
Active - Halting Slash: Deal damage to nearby enemies, Slowing them. Can be cast while moving.
Heroic Gait: Dealing physical damage grants Move Speed.
- 2% Movement Speed

Trinity Force
3333 gold
- 40 Attack Damage
- 35 Attack Speed
- 300 Health
- 20 Ability Haste
Threefold Strike: Attacks grant Move Speed. If the target is a champion, increase your base Attack Damage, stacking.
Spellblade: After using an Ability, your next Attack is enhanced with additional damage.
- 3 Attack Damage
- 3 Movement Speed
- 3 Ability Haste

Youmuu's Ghostblade
3100 gold
- 60 Attack Damage
- 18 Lethality
- 20 Ability Haste
Active - Wraith Step: Gain Move Speed and Ghosting.
Haunt: Gain up to 100 Spectral Shards while moving. Gain up to Move Speed out of champion combat based on the number of Spectral Shards. While at max shards, gain Lethality. Shards will reset 3 seconds after dealing damage to an enemy champion.
- 7 Attack Damage
starter

Cull
450 gold
- 7 Attack Damage
Reap: Killing a lane minion grants 1 additional gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables

Dark Seal
350 gold
- 15 Ability Power
- 40 Health
Glory: Gain 2 stacks for a champion kill or 1 stack for an assist (up to 10 stacks total). Lose 5 stacks on death.
Dread: Grants 4 Ability Power per stack of

Doran's Blade
450 gold
- 8 Attack Damage
- 80 Health
Warmonger: Gain Omnivamp.

Doran's Ring
400 gold
- 15 Ability Power
- 70 Health
Focus: Attacks deal additional damage to minions.
Drain: Restore Mana every second. Damaging an enemy champion increases this amount. If you can't gain Mana, regenerate Health instead.

Doran's Shield
450 gold
- 80 Health
- 4 HP Regen
Focus: Attacks deal additional damage to minions.
Endure: Restores Health after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

Guardian's Blade
950 gold
- 30 Attack Damage
- 150 Health
- 15 Ability Haste
Legendary: This item counts as a Legendary item.

Guardian's Hammer
950 gold
- 25 Attack Damage
- 150 Health
- 7% Lifesteal
Legendary: This item counts as a Legendary item.

Guardian's Horn
950 gold
- 150 Health
- 20 HP Regen
Undaunted: Blocks damage from attacks and spells from champions.
Legendary: This item counts as a Legendary item.

Guardian's Orb
950 gold
- 50 Ability Power
- 150 Health
Recovery: Restores Mana over time. If you can't gain mana, restores Health instead.
Legendary: This item counts as a Legendary item.

Gustwalker Hatchling
450 gold

Mosstomper Seedling
450 gold

Relic Shield
400 gold
- 5 Ability Power
- 2 Gold gen/10s
- 30 Health
- 50% HP Regen
Spoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining Active - Warding.

Scorchclaw Pup
450 gold

Spectral Sickle
400 gold
- 5 Attack Damage
- 2 Gold gen/10s
- 10 Health
- 25% Mana Regen
Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.
Quest: Earn 500 gold from this item to transform it into Harrowing Crescent, gaining Active - Warding.

Spellthief's Edge
400 gold
- 8 Ability Power
- 2 Gold gen/10s
- 10 Health
- 25% Mana Regen
Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 36 seconds.
Quest: Earn 500 gold from this item to transform it into Frostfang, gaining Active - Warding.

Steel Shoulderguards
400 gold
- 3 Attack Damage
- 2 Gold gen/10s
- 30 Health
- 50% HP Regen
Spoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
Quest: Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining Active - Warding.

Tear of the Goddess
400 gold
- 240 Mana
Focus: Attacks deal additional physical damage to Minions.
Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.
basic

Amplifying Tome
435 gold
- 20 Ability Power

B. F. Sword
1300 gold
- 40 Attack Damage

Blasting Wand
850 gold
- 40 Ability Power

Broken Stopwatch
750 gold
Active - Shattered Time:

Cloak of Agility
600 gold
- 15% Crit Chance

Cloth Armor
300 gold
- 15 Armor

Dagger
300 gold
- 12 Attack Speed

Faerie Charm
250 gold
- 50% Mana Regen

Long Sword
350 gold
- 10 Attack Damage

Needlessly Large Rod
1250 gold
- 60 Ability Power

Null-Magic Mantle
450 gold
- 25 Magic Resist

Pickaxe
875 gold
- 25 Attack Damage

Rejuvenation Bead
300 gold
- 100% HP Regen

Ruby Crystal
400 gold
- 150 Health

Sapphire Crystal
350 gold
- 250 Mana

Sheen
700 gold
Spellblade: After using an Ability, your next Attack is enhanced with additional damage.

Stopwatch
750 gold
Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch).
epic

Aegis of the Legion
1200 gold
- 30 Armor
- 30 Magic Resist
- 10 Ability Haste

Aether Wisp
850 gold
- 30 Ability Power
Glide: Gain 5% Move Speed.

Bami's Cinder
1000 gold
- 300 Health
Immolate: Taking or dealing damage causes you to begin dealing magic damage per second to nearby enemies (increased against minions and monsters).

Bandleglass Mirror
950 gold
- 20 Ability Power
- 50% Mana Regen
- 10 Ability Haste

Blighting Jewel
1250 gold
- 25 Ability Power
- 13% Magic Penetration

Bramble Vest
800 gold
- 30 Armor
Thorns: When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

Catalyst of Aeons
1300 gold
- 300 Health
- 300 Mana
Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second.

Caulfield's Warhammer
1100 gold
- 25 Attack Damage
- 10 Ability Haste

Chain Vest
800 gold
- 40 Armor

Chalice of Blessing
950 gold
- 200 Health
- 50% Mana Regen
Harmony: Gain 25% Base Health Regeneration for every additional 25% Base Mana Regeneration.

Crystalline Bracer
800 gold
- 200 Health
- 100% HP Regen

Executioner's Calling
800 gold
- 15 Attack Damage
Rend: Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds.

Fiendish Codex
900 gold
- 35 Ability Power
- 10 Ability Haste

Forbidden Idol
800 gold
- 8 Heal and Shield Power
- 50% Mana Regen

Frostfang
400 gold
- 15 Ability Power
- 3 Gold gen/10s
- 70 Health
- 50% Mana Regen
Active - Warding: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.
Quest: Earn 1000 gold from this item to transform it into Shard of True Ice.

Giant's Belt
900 gold
- 350 Health

Glacial Buckler
900 gold
- 20 Armor
- 250 Mana
- 10 Ability Haste

Harrowing Crescent
400 gold
- 10 Attack Damage
- 3 Gold gen/10s
- 60 Health
- 50% Mana Regen
Active - Warding: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 36 seconds.
Quest: Earn 1000 gold from this item to transform it into Black Mist Scythe.

Hearthbound Axe
1100 gold
- 20 Attack Damage
- 15 Attack Speed
Nimble: Attacking a unit grants Move Speed.

Hexdrinker
1300 gold
- 25 Attack Damage
- 35 Magic Resist
Lifeline: Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield.

Hextech Alternator
1050 gold
- 25 Ability Power
- 150 Health
Revved: Damaging a champion deals additional damage.

Ironspike Whip
1100 gold
- 30 Attack Damage
Active - Crescent: Deal damage to nearby enemies.

Kindlegem
800 gold
- 200 Health
- 10 Ability Haste

Kircheis Shard
700 gold
- 15 Attack Damage
Energized: Moving and Attacking will generate an Energized Attack.
Jolt: Energized Attacks gain an additional 60 magic damage.

Last Whisper
1450 gold
- 18% Armor Penetration
- 20 Attack Damage

Leeching Leer
1300 gold
- 20 Ability Power
- 250 Health
- 5% Omnivamp

Lifewell Pendant
1050 gold
- 25 Armor
- 150 Health
- 5 Ability Haste

Lost Chapter
1100 gold
- 40 Ability Power
- 300 Mana
- 10 Ability Haste
Enlighten: Upon levelling up, restores 20% max Mana over 3 seconds.

Negatron Cloak
900 gold
- 50 Magic Resist

Noonquiver
1300 gold
- 30 Attack Damage
- 15 Attack Speed
Precision: Attacks deal additional damage to Minions and Monsters.

Oblivion Orb
800 gold
- 30 Ability Power
Cursed: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.

Phage
1100 gold
- 15 Attack Damage
- 200 Health
Sturdy: After you deal physical damage to a champion, restore Health over time.

Quicksilver Sash
1300 gold
- 30 Magic Resist
Active - Quicksilver: Removes all crowd control debuffs (excluding Airborne).

Rageknife
1200 gold
- 25 Attack Speed
Wrath: Attacks apply 20 magic damage On-Hit.
Seething Strike: Basic attacks grant 5% Attack Speed, stacking up to 3 times for a maximum of 0 Attack Speed.

Recurve Bow
700 gold
- 15 Attack Speed
Steeltipped: Attacks apply magic damage On-Hit.

Runesteel Spaulders
400 gold
- 6 Attack Damage
- 3 Gold gen/10s
- 100 Health
- 75% HP Regen
Active - Warding: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
Spoils of War: While nearby an allied champion, Attacks execute minions below 50% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
Quest: Earn 1000 gold from this item to transform it into Bulwark of the Mountain.

Seeker's Armguard
1000 gold
- 30 Ability Power
- 15 Armor
Witch's Path: Killing a unit grants 0.5 Armor (max 15).

Serrated Dirk
1100 gold
- 30 Attack Damage
Gouge: Gain 10 Lethality.

Spectre's Cowl
1250 gold
- 250 Health
- 25 Magic Resist
Incorporeal: After taking damage from a champion, Regenerate Health.

Targon's Buckler
400 gold
- 10 Ability Power
- 3 Gold gen/10s
- 100 Health
- 75% HP Regen
Active - Warding: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
Spoils of War: While nearby an allied champion, Attacks execute minions below 50% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
Quest: Earn 1000 gold from this item to transform it into Bulwark of the Mountain.

Tiamat
1200 gold
- 25 Attack Damage
Cleave: Attacks deal physical damage to other nearby enemies. Cleave does not trigger on structures.Item performance differs for melee and ranged users.

Vampiric Scepter
900 gold
- 15 Attack Damage
- 7% Lifesteal

Verdant Barrier
1000 gold
- 20 Ability Power
- 25 Magic Resist
Adaptive: Killing a unit grants 0.3 Magic Resist (max 9).

Warden's Mail
1000 gold
- 40 Armor
Rock Solid: Reduce incoming damage from Attacks.

Watchful Wardstone
1100 gold
- 150 Health
- 50% Mana Regen
- 10 Ability Haste
Arcane Cache: This item can store up to 3 purchased Control Wards.
Blessing of Ixtal: Grants a 8% increase to bonus Health, bonus Attack Damage, Ability Haste, and Ability Power.

Winged Moonplate
800 gold
- 150 Health
Flight: Grants 5% Move Speed.

Zeal
1100 gold
- 15 Attack Speed
- 15% Crit Chance
- 5% Movement Speed
masterwork

Caesura
2800 gold
- 90 Ability Power
- 350 Health
- 800 Mana
- 25 Ability Haste
- 8 Ability Power
- 1% Movement Speed

Ceaseless Hunger
3200 gold
- 70 Attack Damage
- 450 Health
- 25 Ability Haste
- 12% Omnivamp
Active - Thirsting Slash: Deal damage to nearby enemies. Restore Health for each champion hit.
Mythic passive: Empowers each of your other Legendary items with:- 75 Health
- 3 Ability Haste

Cry of the Shrieking City
2300 gold
- 60 Ability Power
- 300 Health
- 225% Mana Regen
- 20 Ability Haste
Soul Siphon: Damaging a champion grants a Soul Shard. Healing or shielding an ally consumes all Soul Shards to restore Health and deals magic damage per Shard to the nearest enemy champion.
Dissonance: Gain Ability Power per Base Mana Regeneration. Disables Harmony.
- 5 Ability Haste

Deicide
3300 gold
- 60 Attack Damage
- 450 Health
- 25 Ability Haste
Spellblade: After using an Ability, your next Attack is enhanced with additional damage On-Hit. If the target is a champion, also heal.
- 3% Armor Penetration
- 3% Magic Penetration

Draktharr's Shadowcarver
3100 gold
- 75 Attack Damage
- 26 Lethality
- 25 Ability Haste
Nightstalker: Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10s ).
- 5 Movement Speed
- 5 Ability Haste

Dreamshatter
3300 gold
- 70 Attack Damage
- 30 Attack Speed
- 400 Health
- 25 Ability Haste
Active - Halting Slash: Deal damage to nearby enemies, Slowing them. Can be cast while moving.
Heroic Gait: Dealing physical damage grants Move Speed.
- 2% Movement Speed

Edge of Finality
3400 gold
- 100 Attack Damage
- 20% Crit Chance
- 5 Attack Damage

Equinox
2300 gold
- 40 Armor
- 400 Health
- 40 Magic Resist
- 25 Ability Haste
Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take increased damage.
- 5 Armor
- 5 Magic Resist

Eternal Winter
2800 gold
- 90 Ability Power
- 350 Health
- 800 Mana
- 25 Ability Haste
Active - Glaciate: Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.
Mythic passive: Empowers each of your other Legendary items with:- 10 Ability Power

Eye of Luden
3200 gold
- 100 Ability Power
- 10 Magic Penetration
- 800 Mana
- 25 Ability Haste
Echo: Damaging Abilities deal magic damage to the target and 3 nearby enemies and grants you Move Speed. Dealing ability damage to Champions reduces this item's cooldown.
- 5 Magic Penetration

Flicker
3400 gold
- 80 Attack Damage
- 20% Crit Chance
- 30 Ability Haste
Transcendence: Your Attacks reduce your non-Ultimate Ability cooldowns.
Impermanence: Your abilities deal increased damage based on Critical Strike Chance.
- 5 Ability Haste

Frozen Fist
3000 gold
- 70 Armor
- 550 Health
- 25 Ability Haste
Spellblade: After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2.5s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5s. (1.5s ).
- 50 Health
- 5 Tenacity

Icathia's Curse
3200 gold
- 90 Ability Power
- 450 Health
- 20 Ability Haste
- 8% Omnivamp
Void Corruption: For each second damaging enemy champions, deal bonus damage. At maximum strength, the bonus damage is dealt as true damage instead.
- 8 Ability Power
- 2% Omnivamp

Infinite Convergence
2800 gold
- 80 Ability Power
- 550 Health
- 550 Mana
- 5 Ability Haste

Infinity Force
3333 gold
- 50 Attack Damage
- 45 Attack Speed
- 400 Health
- 25 Ability Haste
Threefold Strike: Attacks grant Move Speed. If the target is a champion, increase your base Attack Damage, stacking.
Spellblade: After using an Ability, your next Attack is enhanced with additional damage.
- 3 Attack Damage
- 3 Movement Speed
- 3 Ability Haste

Leviathan
3200 gold
- 1050 Health
- 300% HP Regen
- 25 Ability Haste
Colossal Consumption: Charge up a powerful attack against a champion over 3s while within 700 range of them. The charged attack deals 125 + 6% of your max Health as bonus physical damage, and grants you 10% of that amount as permanent max Health. (30s) cooldown per target.

Liandry's Lament
3200 gold
- 110 Ability Power
- 800 Mana
- 25 Ability Haste
Torment: Dealing damage with Abilities causes enemies to burn over time.
Agony: Deal bonus magic damage to Champions based on the target's bonus Health.
- 5 Ability Haste

Primordial Dawn
2700 gold
- 40 Armor
- 500 Health
- 40 Magic Resist
- 15 Ability Haste
Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health. While Transcended you and allies heal over time.
- 75 Health

Reliquary of the Golden Dawn
2300 gold
- 40 Armor
- 400 Health
- 40 Magic Resist
- 25 Ability Haste
Active - Devotion: Grant nearby allies a Shield, decaying over time.
Consecrate: Grant nearby allied champions Armor and Magic Resist.

Seething Sorrow
3200 gold
- 50 Ability Power
- 40 Attack Damage
- 35 Attack Speed
Wrath: Attacks apply bonus damage On-Hit. Your Critical Strike Chance is converted into more.
Seething Strike: Basic attacks grant bonus Attack Speed, stacking up to a cap. While fully stacked, every third Attack applies your On-Hit effects twice.
- 5% Armor Penetration
- 6% Magic Penetration

Shurelya's Requiem
2300 gold
- 65 Ability Power
- 300 Health
- 200% Mana Regen
- 25 Ability Haste
Active - Inspire: Grants nearby allies Move Speed.
Motivate: Empowering or Protecting another ally Champion grants both allies Move Speed.
- 5 Ability Haste

Starcaster
2300 gold
- 65 Ability Power
- 300 Health
- 200% Mana Regen
- 25 Ability Haste
Starlit Grace: Healing or shielding an ally chains to the nearest ally champion (excluding yourself), healing or shielding based on the original amount
- 5 Ability Haste

Syzygy
3100 gold
- 80 Attack Damage
- 20 Lethality
- 20 Ability Haste
Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals additional damage, grants you Move Speed and a Shield.
- 4% Armor Penetration
- 5 Movement Speed

The Unspoken Parasite
3200 gold
- 40 Armor
- 550 Health
- 40 Magic Resist
- 25 Ability Haste
Voidborn Resilience: For each second in champion combat gain a stack granting Armor and Magic Resist, up to 8 stacks max. At max stacks become empowered, instantly draining enemies around you for magic damage, healing yourself, and increasing your bonus resist until end of combat.
- 5 Armor
- 5 Magic Resist

Typhoon
3400 gold
- 70 Attack Damage
- 30 Attack Speed
- 20% Crit Chance
- 10% Movement Speed
Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
Mythic passive: Empowers each of your other Legendary items with:- 5 Attack Damage

Upgraded Aeropack
3200 gold
- 120 Ability Power
- 350 Health
- 10 Magic Penetration
- 20 Ability Haste
Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.
Mythic passive: Empowers each of your other Legendary items with:- 5 Magic Penetration

Vespertide
3200 gold
- 120 Ability Power
- 400 Health
- 30 Ability Haste
Soulrend: Damaging a champion deals additional magic damage and grants you Move Speed.
- 5 Ability Haste

Youmuu's Wake
3100 gold
- 75 Attack Damage
- 26 Lethality
- 25 Ability Haste
Active - Wraith Step: Gain Move Speed and Ghosting.
Haunt: Gain up to 100 Spectral Shards while moving. Gain up to Move Speed out of champion combat based on the number of Spectral Shards. While at max shards, gain Lethality. Shards will reset 3 seconds after dealing damage to an enemy champion.
- 7 Attack Damage
consumables

Control Ward
75 gold

Corrupting Potion
500 gold

Elixir of Iron
500 gold

Elixir of Sorcery
500 gold

Elixir of Wrath
500 gold

Health Potion
50 gold

Refillable Potion
150 gold
Health 0
Mana 0
Attack Damage 0
Armor 0
Attack Speed 0
Crit Chance 0
Ability Power 0
Magic Resist 0
Ability Haste 0
Movement Speed 0
HP Regen 0
Armor Penetration 0
Attack Range 0
Mana Regen 0
Lethality 0
Tenacity 0
Lifesteal 0
Omnivamp 0
Magic Penetration 0
Heal and Shield Power 0
Gold gen/10s 0